RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting
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Abstract (arXiv)
Image relighting is traditionally tackled via complex inverse rendering pipelines, which suffer from ill-posed optimization, or single-image generative models that ignore crucial multi-view cues necessary for understanding 3D geometry and material interactions. To address these limitations, we introduce a feed-forward generative Transformer for direct single- and multi-view image relighting that entirely bypasses explicit intrinsic property estimation. Adapted from a video foundation model, our architecture features a latent illumination module that dynamically injects target environment maps into spatial features via cross-attention. Furthermore, we employ permutation-invariant positional encodings to symmetrically process unordered multi-view inputs without sequential bias. To train this robust data-driven model, we construct the massive Laval Objaverse Dataset (LOD), comprising 90K objects and 39K unique illuminations. Extensive experiments demonstrate state-of-the-art visual quality, photorealistic relighting quality, and strong zero-shot generalization across single-view, multi-view, and novel-view relighting tasks.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 48 of its 83 references that are in the map. First posted on arXiv 7 Sep 2026.
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References · 48
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
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- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
36 more
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2023GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformerscited by 79
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
- 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 67
- 2019Deep Sky Modeling for Single Image Outdoor Lighting Estimationcited by 66
- 2024LightIt: Illumination Modeling and Control for Diffusion Modelscited by 57
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
- 2021Single-image Full-body Human Relightingcited by 30
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2021Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptationcited by 21
- 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenescited by 16
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2025LuxDiT: Lighting Estimation with Video Diffusion Transformercited by 15
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
- 2025UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedbackcited by 12
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relightingcited by 5
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