mlsanityData to 7 Oct 2026

BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering

arXiv 2606.17049 ↗First posted 15 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Inverse rendering of urban scenes from captured videos enables numerous applications, including content creation and autonomous driving simulation. Physically-based rendering methods follow and control lighting physics, but suffer from reconstruction and rendering artifacts. While generative models produce realistic videos, they offer limited consistency and controllability. We present BRDFusion, a unified framework that combines two complementary models for inverse and forward rendering. Specifically, BRDFusion recovers explicit, consistent scene properties with physical modeling and alleviates optimization ambiguity with generative priors. During forward rendering, the physical model provides controllable rendering from the scene configuration, and the generative model denoises and fixes artifacts. Therefore, our method produces high-quality videos while allowing precise control, outperforming baselines in real and synthetic scenes. Moreover, BRDFusion supports novel-view relighting, night simulation, and dynamic object insertion/editing. Project page: https://shigon255.github.io/brdfusion-page/

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 72 of its 96 references that are in the map. First posted on arXiv 15 Jun 2026.

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References · 72

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38 more
  1. 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Imagecited by 283
  2. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  3. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  4. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
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  35. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
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  38. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27

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