LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing
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Abstract (arXiv)
Relightable interactive scene reconstruction aims to build an editable 3D model from scans of different object arrangements and render new layouts under novel illumination. Existing methods either bake lighting into appearance or recover material and illumination only for fixed scenes, leaving edited layouts with inconsistent shadows and indirect lighting. We present LightFuse, a 2D Gaussian framework that extends interactive scene reconstruction with explicit material-illumination decomposition and physically based relighting. LightFuse first fuses observations across states to reconstruct a shared background and movable objects. It then conducts ray-tracing-oriented geometry refinement to produce more complete and consistent surfaces. On the refined geometry, staged training with differentiable one-bounce ray tracing separates shared metallic--roughness material from state-specific environment lighting. The resulting scene supports object rearrangement, material editing, and relighting, while ray tracing recomputes appearance after each interaction. Experiments across synthetic scenes demonstrate state-of-the-art relighting quality, outperforming the strongest baseline by +9.74,dB PSNR and +0.121 SSIM on average. Project page: https://zhn202.github.io/LightFuse/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 34 references that are in the map. First posted on arXiv 29 Aug 2026.
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22 of 34 references.
References · 22
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
10 more
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 17
- 2024ReCap: Better Gaussian Relighting with Cross-Environment Capturescited by 14
- 2025IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusioncited by 2
- 2025ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probescited by 1
- 2025LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updatescited by 1
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusioncited by 1
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
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