MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multi-lit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ~12K artist-designed synthetic Blender objects called BlenderVault. we incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.
Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 60 of its 68 references that are in the map. First posted on arXiv 23 Sep 2024.
Builds on
60 of 68 references.
Closest ancestors · 20
Same direction, newest first
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May
- 2024MatFusion: A Generative Diffusion Model for SVBRDF Capture24 Apr
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr
- 2023ReconFusion: 3D Reconstruction with Diffusion Priors5 Dec
- 2023ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation2 Dec
- 2023One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion14 Nov
- 2023DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior25 Oct
- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model23 Oct
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
- 2023ControlMat: A Controlled Generative Approach to Material Capture4 Sep
- 2023MVDream: Multi-view Diffusion for 3D Generation31 Aug
8 more
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization29 Jun
- 2023HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance30 May
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation1 Dec
- 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 40
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
28 more
- 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 612
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 366
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2022SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstructioncited by 216
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 122
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2020Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Losscited by 71
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2023NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotationscited by 53
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2019The StreetLearn Environment and Datasetcited by 42
- 2022De-rendering 3D Objects in the Wildcited by 31
- 2018PhotoShape: Photorealistic Materials for Large-Scale Shape Collectionscited by 21
- 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 21
- 2024URHand: Universal Relightable Handscited by 17
- 2022Neural Assets: Volumetric Object Capture and Rendering for Interactive Environmentscited by 6
Built on by
Citing papers per year: 2024: 3; 2025: 12; 2026: 13.
28 papers.
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- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2026Generative World Renderercited by 10
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materialscited by 5
- 2026EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editingcited by 5
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2026VideoMatGen: PBR Materials through Joint Generative Modelingcited by 3
- 2025Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Renderingcited by 2
16 more
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2024Diverse Score Distillationcited by 0
- 2025CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generationcited by 0
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objectscited by 0
- 2026Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environmentscited by 0
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026Extracting Neural Materials from Imagescited by 0
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wildcited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
- 2026Texture Space Material Diffusioncited by 0
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026Generative World Renderer2 Apr 2026
- 2026VideoMatGen: PBR Materials through Joint Generative Modeling17 Mar 2026
- 2026Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environments24 Feb 2026
16 more
- 2026EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editing16 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects31 Aug 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials17 Apr 2025
- 2025Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Rendering16 Apr 2025
- 2025CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation16 Jan 2025
- 2024Diverse Score Distillation9 Dec 2024
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates26 Nov 2024
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2026VideoMatGen: PBR Materials through Joint Generative Modelingcited by 3
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2024Diverse Score Distillationcited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
- 2026Texture Space Material Diffusioncited by 0
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026VideoMatGen: PBR Materials through Joint Generative Modeling17 Mar 2026
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2024Diverse Score Distillation9 Dec 2024
- 2026Generative World Renderercited by 10
- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materialscited by 5
- 2026EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editingcited by 5
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2025Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Renderingcited by 2
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2025CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generationcited by 0
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objectscited by 0
12 most cited of 18 All 18 (JSON)
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026Generative World Renderer2 Apr 2026
- 2026Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environments24 Feb 2026
- 2026EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editing16 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects31 Aug 2025
12 newest of 18 All 18 (JSON)
Similar, not cited
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- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
- 2025MaterialFusion: High-Quality, Zero-Shot, and Controllable Material Transfer with Diffusion Models
- 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering
- 2023Material Palette: Extraction of Materials from a Single Image
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation
- 2025Generative Detail Enhancement for Physically Based Materials
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusion