Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has recently redefined the paradigm of 3D reconstruction, striking an unprecedented balance between visual fidelity and computational efficiency. As its adoption proliferates, safeguarding the copyright of explicit 3DGS assets has become paramount. However, existing invisible message embedding frameworks struggle to reconcile secure and high-capacity data embedding with intrinsic asset utility, often disrupting the native rendering pipeline or exhibiting vulnerability to structural perturbations. In this work, we present textbftextitSplats in Splats++, a unified and pipeline-agnostic steganography framework that seamlessly embeds high-capacity 3D/4D content directly within the native 3DGS representation. Grounded in a principled analysis of the frequency distribution of Spherical Harmonics (SH), we propose an importance-graded SH coefficient encryption scheme that achieves imperceptible embedding without compromising the original expressive power. To fundamentally resolve the geometric ambiguities that lead to message leakage, we introduce a Hash-Grid Guided Opacity Mapping mechanism. Coupled with a novel Gradient-Gated Opacity Consistency Loss, our formulation enforces a stringent spatial-attribute coupling between the original and hidden scenes, effectively projecting the discrete attribute mapping into a continuous, attack-resilient latent manifold. Extensive experiments demonstrate that our method substantially outperforms existing approaches, achieving up to 6.28 db higher message fidelity, 3× faster rendering, and exceptional robustness against aggressive 3D-targeted structural attacks (e.g., GSPure). Furthermore, our framework exhibits remarkable versatility, generalizing seamlessly to 2D image embedding, 4D dynamic scene steganography, and diverse downstream tasks.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 50 of its 73 references that are in the map. First posted on arXiv 17 Apr 2026.
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References · 50
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- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
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- 2025On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigscited by 3
- 2025Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?cited by 2
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