mlsanityData to 7 Oct 2026

PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting

arXiv 2408.03538 ↗First posted 7 Aug 2024cs.CVcited by 17

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Abstract (arXiv)

We proposed Precomputed RadianceTransfer of GaussianSplats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D Gaussian splats' radiance transfer. Existing studies have demonstrated that 3D Gaussian splatting (3DGS) outperforms neural fields' efficiency for dynamic lighting scenarios. However, the current relighting method based on 3DGS still struggles to compute high-quality shadow and indirect illumination in real time for dynamic light, leading to unrealistic rendering results. We solve this problem by precomputing the expensive transport simulations required for complex transfer functions like shadowing, the resulting transfer functions are represented as dense sets of vectors or matrices for every Gaussian splat. We introduce distinct precomputing methods tailored for training and rendering stages, along with unique ray tracing and indirect lighting precomputation techniques for 3D Gaussian splats to accelerate training speed and compute accurate indirect lighting related to environment light. Experimental analyses demonstrate that our approach achieves state-of-the-art visual quality while maintaining competitive training times and allows high-quality real-time (30+ fps) relighting for dynamic light and relatively complex scenes at 1080p resolution.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 19 of its 42 references that are in the map. First posted on arXiv 7 Aug 2024.

Builds on

19 of 42 references.

References · 19

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  10. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  11. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  12. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
7 more
  1. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  2. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
  3. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  4. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  5. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  6. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  7. 2021Single-image Full-body Human Relightingcited by 30

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 9; 2026: 7.

17 papers.

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  1. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  2. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
  3. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
  4. 2024Splats in Splats: Robust and Effective 3D Steganography towards Gaussian Splattingcited by 2
  5. 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
  6. 2025Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challengescited by 2
  7. 2025Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?cited by 2
  8. 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
  9. 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
  10. 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfercited by 0
  11. 2025Image-Conditioned 3D Gaussian Splat Quantizationcited by 0
  12. 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
5 more
  1. 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Renderingcited by 0
  2. 2026Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganographycited by 0
  3. 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
  4. 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
  5. 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0