PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting
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Abstract (arXiv)
We proposed Precomputed RadianceTransfer of GaussianSplats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D Gaussian splats' radiance transfer. Existing studies have demonstrated that 3D Gaussian splatting (3DGS) outperforms neural fields' efficiency for dynamic lighting scenarios. However, the current relighting method based on 3DGS still struggles to compute high-quality shadow and indirect illumination in real time for dynamic light, leading to unrealistic rendering results. We solve this problem by precomputing the expensive transport simulations required for complex transfer functions like shadowing, the resulting transfer functions are represented as dense sets of vectors or matrices for every Gaussian splat. We introduce distinct precomputing methods tailored for training and rendering stages, along with unique ray tracing and indirect lighting precomputation techniques for 3D Gaussian splats to accelerate training speed and compute accurate indirect lighting related to environment light. Experimental analyses demonstrate that our approach achieves state-of-the-art visual quality while maintaining competitive training times and allows high-quality real-time (30+ fps) relighting for dynamic light and relatively complex scenes at 1080p resolution.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 19 of its 42 references that are in the map. First posted on arXiv 7 Aug 2024.
Builds on
19 of 42 references.
References · 19
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
7 more
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2021Single-image Full-body Human Relightingcited by 30
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Citing papers per year: 2024: 1; 2025: 9; 2026: 7.
17 papers.
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- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024Splats in Splats: Robust and Effective 3D Steganography towards Gaussian Splattingcited by 2
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
- 2025Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challengescited by 2
- 2025Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?cited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfercited by 0
- 2025Image-Conditioned 3D Gaussian Splat Quantizationcited by 0
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
5 more
- 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Renderingcited by 0
- 2026Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganographycited by 0
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography17 Apr 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering9 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes4 Dec 2025
- 2025Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?27 Nov 2025
- 2025Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challenges7 Nov 2025
- 2025Image-Conditioned 3D Gaussian Splat Quantization21 Aug 2025
5 more
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 20253D Gaussian Inverse Rendering with Approximated Global Illumination2 Apr 2025
- 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer28 Mar 2025
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenes23 Mar 2025
- 2024Splats in Splats: Robust and Effective 3D Steganography towards Gaussian Splatting4 Dec 2024
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024Splats in Splats: Robust and Effective 3D Steganography towards Gaussian Splattingcited by 2
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
- 2025Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challengescited by 2
- 2025Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?cited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfercited by 0
- 2025Image-Conditioned 3D Gaussian Splat Quantizationcited by 0
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
12 most cited of 17 All 17 (JSON)
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography17 Apr 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering9 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes4 Dec 2025
- 2025Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?27 Nov 2025
- 2025Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challenges7 Nov 2025
- 2025Image-Conditioned 3D Gaussian Splat Quantization21 Aug 2025
12 newest of 17 All 17 (JSON)