mlsanityData to 7 Oct 2026

LumiGauss: Relightable Gaussian Splatting in the Wild

arXiv 2408.04474 ↗First posted 6 Aug 2024cs.CVcited by 21

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Abstract (arXiv)

Decoupling lighting from geometry using unconstrained photo collections is notoriously challenging. Solving it would benefit many users as creating complex 3D assets takes days of manual labor. Many previous works have attempted to address this issue, often at the expense of output fidelity, which questions the practicality of such methods. We introduce LumiGauss - a technique that tackles 3D reconstruction of scenes and environmental lighting through 2D Gaussian Splatting. Our approach yields high-quality scene reconstructions and enables realistic lighting synthesis under novel environment maps. We also propose a method for enhancing the quality of shadows, common in outdoor scenes, by exploiting spherical harmonics properties. Our approach facilitates seamless integration with game engines and enables the use of fast precomputed radiance transfer. We validate our method on the NeRF-OSR dataset, demonstrating superior performance over baseline methods. Moreover, LumiGauss can synthesize realistic images for unseen environment maps. Our code: https://github.com/joaxkal/lumigauss.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 23 of its 47 references that are in the map. First posted on arXiv 6 Aug 2024.

Builds on

23 of 47 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  5. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  6. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  7. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
  8. 2023Relightable Gaussian Codec Avatarscited by 126
  9. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  10. 2021NeRF for Outdoor Scene Relightingcited by 114
  11. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  12. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
11 more
  1. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  2. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  3. 2023Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collectionscited by 54
  4. 2021Self-supervised Outdoor Scene Relightingcited by 48
  5. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
  6. 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
  7. 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33
  8. 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
  9. 2024Neural Radiance Field in Autonomous Driving: A Surveycited by 19
  10. 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
  11. 2023Fast Sun-aligned Outdoor Scene Relighting based on TensoRFcited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 6; 2026: 14.

21 papers.

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  1. 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
  2. 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopycited by 4
  3. 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Glovescited by 3
  4. 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
  5. 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
  6. 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenescited by 1
  7. 2025HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Drivingcited by 1
  8. 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wildcited by 1
  9. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
  10. 2026Generalizable Sparse-View 3D Reconstruction from Unconstrained Imagescited by 1
  11. 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfercited by 0
  12. 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scatteringcited by 0
9 more
  1. 2026R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splattingcited by 0
  2. 2026Instant Colorization of Gaussian Splatscited by 0
  3. 2026WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Imagescited by 0
  4. 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
  5. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  6. 2026MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instancescited by 0
  7. 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
  8. 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wildcited by 0
  9. 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perceptioncited by 0