IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything.
Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 59 of its 79 references that are in the map. First posted on arXiv 17 Apr 2024.
Builds on
59 of 79 references.
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Other references · 52
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- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
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- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Come-Closer-Diffuse-Faster: Accelerating Conditional Diffusion Models for Inverse Problems through Stochastic Contractioncited by 306
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 287
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2023MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusioncited by 210
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
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- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2018CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Renderingcited by 85
- 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2019Unsupervised Learning for Intrinsic Image Decomposition from a Single Imagecited by 55
- 2021Self-supervised Outdoor Scene Relightingcited by 48
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2016Learning Non-Lambertian Object Intrinsics across ShapeNet Categoriescited by 42
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- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2021Shape and Material Capture at Homecited by 36
- 2023Diffusion Model for Generative Image Denoisingcited by 27
- 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2024: 13; 2025: 30; 2026: 24.
67 papers.
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- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relighting29 Jan 2026
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12 most cited of 43 All 43 (JSON)
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
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- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors13 May 2026
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