mlsanityData to 14 Oct 2026

EAvatar: Expression-Aware Head Avatar Reconstruction with Generative Geometry Priors

arXiv 2508.13537 ↗First posted 19 Aug 2025cs.CV cs.AIcited by 4

Not on the map. Why?

Abstract (arXiv)

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time rendering capability and are now widely used in high-fidelity head avatar reconstruction tasks. However, existing 3DGS-based methods still face significant challenges in capturing fine-grained facial expressions and preserving local texture continuity, especially in highly deformable regions. To mitigate these limitations, we propose a novel 3DGS-based framework termed EAvatar for head reconstruction that is both expression-aware and deformation-aware. Our method introduces a sparse expression control mechanism, where a small number of key Gaussians are used to influence the deformation of their neighboring Gaussians, enabling accurate modeling of local deformations and fine-scale texture transitions. Furthermore, we leverage high-quality 3D priors from pretrained generative models to provide a more reliable facial geometry, offering structural guidance that improves convergence stability and shape accuracy during training. Experimental results demonstrate that our method produces more accurate and visually coherent head reconstructions with improved expression controllability and detail fidelity.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 22 of its 35 references that are in the map. First posted on arXiv 19 Aug 2025.

Builds on

22 of 35 references.

References · 22

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  3. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
  4. 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 525
  5. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 482
  6. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
  7. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  8. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  9. 20193D Morphable Face Models -- Past, Present and Futurecited by 270
  10. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  11. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  12. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
10 more
  1. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  2. 2019Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervisioncited by 176
  3. 2020Real-Time High-Resolution Background Mattingcited by 173
  4. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  5. 2018Deep Appearance Models for Face Renderingcited by 164
  6. 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
  7. 2017Morphable Face Models - An Open Frameworkcited by 138
  8. 2023Drivable 3D Gaussian Avatarscited by 120
  9. 2020i3DMM: Deep Implicit 3D Morphable Model of Human Headscited by 109
  10. 2023HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Fieldcited by 37

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.