mlsanityData to 7 Oct 2026

ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars

arXiv 2603.16447 ↗First posted 17 Mar 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar representation built on a hierarchy of 3D Gaussians grown by adaptive implicit subdivision on a template mesh. 3D Gaussians are defined in face-local coordinates to remain animatable under varying expressions and head motion across multiple detail levels. The hierarchy expands when screen-space signals indicate a lack of detail, allocating resources to important areas. Leveraging importance ranking, ProgressiveAvatars supports incremental loading and rendering, adding new Gaussians as they arrive while preserving previous content, thus achieving smooth quality improvements across varying bandwidths. ProgressiveAvatars enables progressive delivery and progressive rendering under fluctuating network bandwidth and varying compute and memory resources.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 34 of its 50 references that are in the map. First posted on arXiv 17 Mar 2026.

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References · 34

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  5. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  7. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  8. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  9. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  10. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  11. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  12. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
22 more
  1. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  2. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  3. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  4. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  5. 2018Deep Appearance Models for Face Renderingcited by 164
  6. 2022Instant Volumetric Head Avatarscited by 157
  7. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
  8. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  9. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  10. 2023Drivable 3D Gaussian Avatarscited by 120
  11. 2022Variable Bitrate Neural Fieldscited by 116
  12. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  13. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
  14. 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
  15. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  16. 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detailcited by 23
  17. 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
  18. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  19. 2025Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fpscited by 11
  20. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  21. 2025StructuredField: Unifying Structured Geometry and Radiance Fieldcited by 1
  22. 2025ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatarscited by 1

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