mlsanityData to 14 Oct 2026

Learning Disentangled Avatars with Hybrid 3D Representations

arXiv 2309.06441 ↗First posted 12 Sep 2023cs.CV cs.AI cs.GRcited by 44

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Abstract (arXiv)

Tremendous efforts have been made to learn animatable and photorealistic human avatars. Towards this end, both explicit and implicit 3D representations are heavily studied for a holistic modeling and capture of the whole human (e.g., body, clothing, face and hair), but neither representation is an optimal choice in terms of representation efficacy since different parts of the human avatar have different modeling desiderata. For example, meshes are generally not suitable for modeling clothing and hair. Motivated by this, we present Disentangled Avatars~(DELTA), which models humans with hybrid explicit-implicit 3D representations. DELTA takes a monocular RGB video as input, and produces a human avatar with separate body and clothing/hair layers. Specifically, we demonstrate two important applications for DELTA. For the first one, we consider the disentanglement of the human body and clothing and in the second, we disentangle the face and hair. To do so, DELTA represents the body or face with an explicit mesh-based parametric 3D model and the clothing or hair with an implicit neural radiance field. To make this possible, we design an end-to-end differentiable renderer that integrates meshes into volumetric rendering, enabling DELTA to learn directly from monocular videos without any 3D supervision. Finally, we show that how these two applications can be easily combined to model full-body avatars, such that the hair, face, body and clothing can be fully disentangled yet jointly rendered. Such a disentanglement enables hair and clothing transfer to arbitrary body shapes. We empirically validate the effectiveness of DELTA's disentanglement by demonstrating its promising performance on disentangled reconstruction, virtual clothing try-on and hairstyle transfer. To facilitate future research, we also release an open-sourced pipeline for the study of hybrid human avatar modeling.

Key facts. Cited by 44 papers in the map (data through 14 Oct 2026). Builds on 113 of its 161 references that are in the map. First posted on arXiv 12 Sep 2023.

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113 of 161 references.

References · 113

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38 more
  1. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  2. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
  3. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
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  18. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
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50 most cited of 113 All 113 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 11; 2024: 12; 2025: 11; 2026: 10.

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  1. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  2. 2023HUGS: Human Gaussian Splatscited by 154
  3. 2023Drivable 3D Gaussian Avatarscited by 120
  4. 2023GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphscited by 97
  5. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  6. 2023ChatPose: Chatting about 3D Human Posecited by 72
  7. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  8. 2023Text-Guided Generation and Editing of Compositional 3D Avatarscited by 39
  9. 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
  10. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  11. 2024Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Planecited by 26
  12. 2024MonoHair: High-Fidelity Hair Modeling from a Monocular Videocited by 24
32 more
  1. 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
  2. 2024PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Imagecited by 19
  3. 2024ExpertAF: Expert Actionable Feedback from Videocited by 17
  4. 2024Disco4D: Disentangled 4D Human Generation and Animation from a Single Imagecited by 17
  5. 2024PERSE: Personalized 3D Generative Avatars from A Single Portraitcited by 15
  6. 2023GAN-Avatar: Controllable Personalized GAN-based Human Head Avatarcited by 14
  7. 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
  8. 2024MultiPly: Reconstruction of Multiple People from Monocular Video in the Wildcited by 12
  9. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  10. 2025SOAP: Style-Omniscient Animatable Portraitscited by 11
  11. 2024PEGASUS: Personalized Generative 3D Avatars with Composable Attributescited by 7
  12. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  13. 2025LUCAS: Layered Universal Codec Avatarscited by 7
  14. 2025HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatarscited by 7
  15. 2023HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMscited by 5
  16. 2025Generative Human Geometry Distributioncited by 5
  17. 2024DreamBarbie: Text to Barbie-Style 3D Avatarscited by 4
  18. 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
  19. 2025SRM-Hair: Single Image Head Mesh Reconstruction via 3D Morphable Haircited by 2
  20. 2025InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussianscited by 2
  21. 2025Human Geometry Distribution for 3D Animation Generationcited by 2
  22. 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
  23. 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
  24. 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 2
  25. 2023360deg Volumetric Portrait Avatarcited by 1
  26. 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generationcited by 0
  27. 2026FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Capturescited by 0
  28. 2026EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusioncited by 0
  29. 2026HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Imagecited by 0
  30. 2026AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalizationcited by 0
  31. 2026Head Avatars with Dynamic Explicit Haircited by 0
  32. 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0