DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks
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Abstract (arXiv)
Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, resulting in implausible deformations and missing body parts on unseen poses. We introduce a three-stage method that induces two inductive biases to better disentangled pose-dependent deformation. First, we model correlations of body parts explicitly with a graph neural network. Second, to further reduce the effect of chance correlations, we introduce localized per-bone features that use a factorized volumetric representation and a new aggregation function. We demonstrate that our model produces realistic body shapes under challenging unseen poses and shows high-quality image synthesis. Our proposed representation strikes a better trade-off between model capacity, expressiveness, and robustness than competing methods. Project website: https://lemonatsu.github.io/danbo.
Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). Builds on 50 of its 66 references that are in the map. First posted on arXiv 3 May 2022.
Builds on
50 of 66 references.
References · 50
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- 2020Convolutional Occupancy Networkscited by 760
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
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- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
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- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2017Learning from Synthetic Humanscited by 358
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
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- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
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- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
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Citing papers per year: 2022: 2; 2023: 18; 2024: 9; 2025: 8; 2026: 1.
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- 2026GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growthcited by 0
- 2026GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growth3 Jul 2026
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- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2025Pippo: High-Resolution Multi-View Humans from a Single Image11 Feb 2025
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction3 Feb 2025
- 2025Disentangled Clothed Avatar Generation with Layered Representation8 Jan 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling24 Sep 2024
- 2024ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild23 Sep 2024
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- 2024Generalizable Neural Human Renderer22 Apr 2024
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- 2024Gaussian Shadow Casting for Neural Characters11 Jan 2024
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering10 Dec 2023
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians4 Dec 2023
- 2023GART: Gaussian Articulated Template Models27 Nov 2023
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling27 Nov 2023
- 2023Drivable 3D Gaussian Avatars14 Nov 2023
- 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis17 Oct 2023
- 2023Mirror-Aware Neural Humans9 Sep 2023
- 2023Pose Modulated Avatars from Video23 Aug 2023
- 2023AvatarReX: Real-time Expressive Full-body Avatars8 May 2023
- 2023ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs27 Apr 2023
- 2023Compositional 3D Human-Object Neural Animation27 Apr 2023
- 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling25 Apr 2023
- 2023BPJDet: Extended Object Representation for Generic Body-Part Joint Detection21 Apr 2023
- 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videos14 Apr 2023
- 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling10 Apr 2023
- 2023NPC: Neural Point Characters from Video4 Apr 2023
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition22 Feb 2023
- 2023Invertible Neural Skinning18 Feb 2023
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFs18 Oct 2022
- 2022EVA3D: Compositional 3D Human Generation from 2D Image Collections10 Oct 2022
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors28 Aug 2024
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
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- 2023Drivable 3D Gaussian Avatarscited by 120
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- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 63
- 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
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12 most cited of 37 All 37 (JSON)
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- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2025Pippo: High-Resolution Multi-View Humans from a Single Image11 Feb 2025
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction3 Feb 2025
- 2025Disentangled Clothed Avatar Generation with Layered Representation8 Jan 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling24 Sep 2024
- 2024ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild23 Sep 2024
12 newest of 37 All 37 (JSON)