mlsanityData to 7 Oct 2026

DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks

arXiv 2205.01666 ↗First posted 3 May 2022cs.CVcited by 38

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Abstract (arXiv)

Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, resulting in implausible deformations and missing body parts on unseen poses. We introduce a three-stage method that induces two inductive biases to better disentangled pose-dependent deformation. First, we model correlations of body parts explicitly with a graph neural network. Second, to further reduce the effect of chance correlations, we introduce localized per-bone features that use a factorized volumetric representation and a new aggregation function. We demonstrate that our model produces realistic body shapes under challenging unseen poses and shows high-quality image synthesis. Our proposed representation strikes a better trade-off between model capacity, expressiveness, and robustness than competing methods. Project website: https://lemonatsu.github.io/danbo.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). Builds on 50 of its 66 references that are in the map. First posted on arXiv 3 May 2022.

Builds on

50 of 66 references.

References · 50

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  4. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  5. 2017Rethinking Atrous Convolution for Semantic Image Segmentationcited by 2,154
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  7. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  9. 2018Demystifying MMD GANscited by 1,268
  10. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  11. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  12. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
38 more
  1. 2020Convolutional Occupancy Networkscited by 760
  2. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  3. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  4. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  5. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  6. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  7. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  8. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  9. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  10. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  11. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  12. 2017Learning from Synthetic Humanscited by 358
  13. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  14. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  15. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  16. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  17. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  18. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  19. 2021Neural Articulated Radiance Fieldcited by 196
  20. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  21. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  22. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  23. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  24. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  25. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  26. 2019NASA: Neural Articulated Shape Approximationcited by 149
  27. 2018Instance-level Human Parsing via Part Grouping Networkcited by 134
  28. 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
  29. 2021Real-time Deep Dynamic Characterscited by 133
  30. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  31. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  32. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  33. 2020SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothingcited by 87
  34. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  35. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  36. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  37. 2021Dynamic Surface Function Networks for Clothed Human Bodiescited by 44
  38. 2017MonoCap: Monocular Human Motion Capture using a CNN Coupled with a Geometric Priorcited by 36

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 18; 2024: 9; 2025: 8; 2026: 1.

38 papers.

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  1. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  2. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  3. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  4. 2023GART: Gaussian Articulated Template Modelscited by 121
  5. 2023Drivable 3D Gaussian Avatarscited by 120
  6. 2022EVA3D: Compositional 3D Human Generation from 2D Image Collectionscited by 111
  7. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  8. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  9. 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 63
  10. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  11. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  12. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
26 more
  1. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  2. 2023NPC: Neural Point Characters from Videocited by 26
  3. 2023ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFscited by 21
  4. 2025Pippo: High-Resolution Multi-View Humans from a Single Imagecited by 20
  5. 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
  6. 2024ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wildcited by 19
  7. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  8. 2024Gaussian Shadow Casting for Neural Characterscited by 14
  9. 2024Survey on Modeling of Human-made Articulated Objectscited by 14
  10. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  11. 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
  12. 2023Compositional 3D Human-Object Neural Animationcited by 9
  13. 2025Disentangled Clothed Avatar Generation with Layered Representationcited by 7
  14. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
  15. 2023Pose Modulated Avatars from Videocited by 3
  16. 2024Generalizable Neural Human Renderercited by 3
  17. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  18. 2023BPJDet: Extended Object Representation for Generic Body-Part Joint Detectioncited by 2
  19. 2023Invertible Neural Skinningcited by 1
  20. 2024Representing Animatable Avatar via Factorized Neural Fieldscited by 1
  21. 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actorscited by 1
  22. 2023Mirror-Aware Neural Humanscited by 0
  23. 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
  24. 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspectivecited by 0
  25. 2025GaussianGAN: Real-Time Photorealistic controllable Human Avatarscited by 0
  26. 2026GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growthcited by 0