mlsanityData to 7 Oct 2026

SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

arXiv 2410.11682 ↗First posted 15 Oct 2024cs.GR cs.AI cs.CVcited by 15

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Abstract (arXiv)

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 48 of its 67 references that are in the map. First posted on arXiv 15 Oct 2024.

Builds on

48 of 67 references.

References · 48

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36 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 9.

15 papers.

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