SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars
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Abstract (arXiv)
Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 48 of its 67 references that are in the map. First posted on arXiv 15 Oct 2024.
Builds on
48 of 67 references.
References · 48
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36 more
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Citing papers per year: 2025: 6; 2026: 9.
15 papers.
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- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Imagescited by 5
- 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatarscited by 3
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priorscited by 1
- 2026CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvaturecited by 0
- 2026GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstructioncited by 0
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatarscited by 0
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head23 Jul 2026
- 2026SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction14 Jun 2026
- 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair6 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction27 Feb 2026
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors5 Feb 2026
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Images12 Jan 2026
- 2026CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature6 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Imagescited by 5
- 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatarscited by 3
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priorscited by 1
- 2026CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvaturecited by 0
- 2026GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstructioncited by 0
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatarscited by 0
12 most cited of 15 All 15 (JSON)
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head23 Jul 2026
- 2026SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction14 Jun 2026
- 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair6 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction27 Feb 2026
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors5 Feb 2026
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Images12 Jan 2026
- 2026CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature6 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
12 newest of 15 All 15 (JSON)