mlsanityData to 14 Oct 2026

Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation

arXiv 2511.19542 ↗First posted 24 Nov 2025cs.CVcited by 0

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Abstract (arXiv)

We introduce SpLap, a proxy-free deformation method for Gaussian splats (GS) based on a Laplacian operator computed from our novel surface-aware splat graph. Existing approaches to GS deformation typically rely on deformation proxies such as cages or meshes, but they suffer from dependency on proxy quality and additional computational overhead. An alternative is to directly apply Laplacian-based deformation techniques by treating splats as point clouds. However, this often fail to properly capture surface information due to lack of explicit structure. To address this, we propose a novel method that constructs a surface-aware splat graph, enabling the Laplacian operator derived from it to support more plausible deformations that preserve details and topology. Our key idea is to leverage the spatial arrangement encoded in splats, defining neighboring splats not merely by the distance between their centers, but by their intersections. Furthermore, we introduce a Gaussian kernel adaptation technique that preserves surface structure under deformation, thereby improving rendering quality after deformation. In our experiments, we demonstrate the superior performance of our method compared to both proxy-based and proxy-free baselines, evaluated on 50 challenging objects from the ShapeNet, Objaverse, and Sketchfab datasets, as well as the NeRF-Synthetic dataset. Code is available at https://github.com/kjae0/SpLap.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 62 references that are in the map. First posted on arXiv 24 Nov 2025.

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References · 35

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  9. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  10. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  12. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
23 more
  1. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  2. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  3. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  4. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  5. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  6. 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 132
  7. 2023Drivable 3D Gaussian Avatarscited by 120
  8. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  9. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  10. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  11. 2018Robust Watertight Manifold Surface Generation Method for ShapeNet Modelscited by 59
  12. 2020HMOR: Hierarchical Multi-Person Ordinal Relations for Monocular Multi-Person 3D Pose Estimationcited by 44
  13. 2023As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priorscited by 25
  14. 2020Graph and Temporal Convolutional Networks for 3D Multi-person Pose Estimation in Monocular Videoscited by 23
  15. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  16. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
  17. 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
  18. 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
  19. 2024Neural Laplacian Operator for 3D Point Cloudscited by 6
  20. 2025Laplace-Beltrami Operator for Gaussian Splattingcited by 5
  21. 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splattingcited by 3
  22. 2025CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformationcited by 3
  23. 2024Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splattingcited by 2

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