NASA: Neural Articulated Shape Approximation
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Abstract (arXiv)
Efficient representation of articulated objects such as human bodies is an important problem in computer vision and graphics. To efficiently simulate deformation, existing approaches represent 3D objects using polygonal meshes and deform them using skinning techniques. This paper introduces neural articulated shape approximation (NASA), an alternative framework that enables efficient representation of articulated deformable objects using neural indicator functions that are conditioned on pose. Occupancy testing using NASA is straightforward, circumventing the complexity of meshes and the issue of water-tightness. We demonstrate the effectiveness of NASA for 3D tracking applications, and discuss other potential extensions.
Key facts. Cited by 149 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Dec 2019.
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Citing papers per year: 2021: 38; 2022: 44; 2023: 38; 2024: 15; 2025: 7; 2026: 7.
149 papers.
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- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021Vector Neurons: A General Framework for SO(3)-Equivariant Networkscited by 304
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
38 more
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- 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 113
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- 2024REACTO: Reconstructing Articulated Objects from a Single Videocited by 45
50 most cited of 149 All 149 (JSON)
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- 2026URDF Synthesis from RGB-D Sequences via Differentiable Joint Inference and Energy-Consistent Verification17 Jun 2026
- 2026SCAPO: Self-Supervised Category-Level Articulated Pose Estimation from a Single 3D Observation1 Jun 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
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- 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videos15 Oct 2025
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- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
38 more
- 2025EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian29 Apr 2025
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- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation6 Jun 2024
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field20 May 2024
- 2024REACTO: Reconstructing Articulated Objects from a Single Video17 Apr 2024
- 2024Neural-ABC: Neural Parametric Models for Articulated Body with Clothes6 Apr 2024
- 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering1 Apr 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priors29 Feb 2024
- 2024Preconditioners for the Stochastic Training of Neural Fields13 Feb 2024
- 2024LISR: Learning Linear 3D Implicit Surface Representation Using Compactly Supported Radial Basis Functions11 Feb 2024
- 2024An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstruction30 Jan 2024
- 2023NICP: Neural ICP for 3D Human Registration at Scale21 Dec 2023
- 2023Anatomically Constrained Implicit Face Models12 Dec 2023
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis8 Dec 2023
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videos5 Dec 2023
- 2023Talking Head(?) Anime from a Single Image 4: Improved Model and Its Distillation29 Nov 2023
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling27 Nov 2023
- 2023Semantic-Preserved Point-based Human Avatar20 Nov 2023
- 2023Drivable 3D Gaussian Avatars14 Nov 2023
- 2023ContactGen: Generative Contact Modeling for Grasp Generation5 Oct 2023
- 2023PHRIT: Parametric Hand Representation with Implicit Template26 Sep 2023
- 2023BLiSS: Bootstrapped Linear Shape Space4 Sep 2023
- 2023Neural Vector Fields: Generalizing Distance Vector Fields by Codebooks and Zero-Curl Regularization4 Sep 2023
- 2023Pose Modulated Avatars from Video23 Aug 2023
- 2023Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views22 Aug 2023
- 2023Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images21 Aug 2023
- 2023CHORD: Category-level Hand-held Object Reconstruction via Shape Deformation21 Aug 2023
- 2023HumanLiff: Layer-wise 3D Human Generation with Diffusion Model18 Aug 2023
- 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects14 Aug 2023
- 2023Rendering Humans from Object-Occluded Monocular Videos8 Aug 2023
- 2023SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments5 Aug 2023
- 2023Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey6 Jun 2023
50 newest of 149 All 149 (JSON)
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021Vector Neurons: A General Framework for SO(3)-Equivariant Networkscited by 304
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
- 2021Neural Articulated Radiance Fieldcited by 196
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
12 most cited of 147 All 147 (JSON)
- 2026Fluid-SDF: Ultra-Lightweight and Editable Implicit Shape Representation via Differentiable Primitives21 Jul 2026
- 2026GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growth3 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026URDF Synthesis from RGB-D Sequences via Differentiable Joint Inference and Energy-Consistent Verification17 Jun 2026
- 2026SCAPO: Self-Supervised Category-Level Articulated Pose Estimation from a Single 3D Observation1 Jun 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting13 Nov 2025
- 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videos15 Oct 2025
- 2025MonoPartNeRF:Human Reconstruction from Monocular Video via Part-Based Neural Radiance Fields12 Aug 2025
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian29 Apr 2025
12 newest of 147 All 147 (JSON)