mlsanityData to 14 Oct 2026

D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

arXiv 2405.14276 ↗First posted 23 May 2024cs.CVcited by 18

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Abstract (arXiv)

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's structure and the neural network to model dynamics. Such approaches allow fast rendering and extracting each element of such a dynamic scene. However, modifying such objects over time is challenging. SC-GS (Sparse Controlled Gaussian Splatting) enhanced with Deformed Control Points partially solves this issue. However, this approach necessitates selecting elements that need to be kept fixed, as well as centroids that should be adjusted throughout editing. Moreover, this task poses additional difficulties regarding the re-productivity of such editing. To address this, we propose Dynamic Multi-Gaussian Soup (D-MiSo), which allows us to model the mesh-inspired representation of dynamic GS. Additionally, we propose a strategy of linking parameterized Gaussian splats, forming a Triangle Soup with the estimated mesh. Consequently, we can separately construct new trajectories for the 3D objects composing the scene. Thus, we can make the scene's dynamic editable over time or while maintaining partial dynamics.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 40 of its 64 references that are in the map. First posted on arXiv 23 May 2024.

Builds on

40 of 64 references.

References · 40

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
28 more
  1. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  2. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  3. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  4. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  5. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  6. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  7. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  8. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  9. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  10. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  11. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  12. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  13. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  14. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  15. 2023Drivable 3D Gaussian Avatarscited by 120
  16. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  17. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  18. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  19. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  20. 2021CoNeRF: Controllable Neural Radiance Fieldscited by 65
  21. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  22. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  23. 2023DynPoint: Dynamic Neural Point For View Synthesiscited by 37
  24. 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
  25. 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
  26. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  27. 2024BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priorscited by 14
  28. 2023Towards Open World NeRF-Based SLAMcited by 8

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 7; 2025: 8; 2026: 3.

18 papers.

Sort:

  1. 2024GASP: Gaussian Splatting for Physic-Based Simulationscited by 24
  2. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  3. 2024MiraGe: Editable 2D Images using Gaussian Splattingcited by 12
  4. 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 9
  5. 2024VeGaS: Video Gaussian Splattingcited by 9
  6. 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 9
  7. 2025CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splattingcited by 8
  8. 2025PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesiscited by 4
  9. 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splattingcited by 3
  10. 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussianscited by 3
  11. 2026FLAG-4D: Flow-Guided Local-Global Dual-Deformation Model for 4D Reconstructioncited by 2
  12. 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processescited by 2
6 more
  1. 2024Neural Surface Priors for Editable Gaussian Splattingcited by 1
  2. 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 1
  3. 2025HuSc3D: Human Sculpture dataset for 3D object reconstructioncited by 1
  4. 2025Restage4D: Reanimating Deformable 3D Reconstruction from a Single Videocited by 1
  5. 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimationcited by 0
  6. 2026CloDS: Visual-Only Unsupervised Cloth Dynamics Learning in Unknown Conditionscited by 0