mlsanityData to 7 Oct 2026

NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction

arXiv 2212.05231 ↗First posted 10 Dec 2022cs.CV cs.GRcited by 311

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Abstract (arXiv)

Recent methods for neural surface representation and rendering, for example NeuS, have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which makes it almost impossible to apply them to dynamic scenes with thousands of frames. We propose a fast neural surface reconstruction approach, called NeuS2, which achieves two orders of magnitude improvement in terms of acceleration without compromising reconstruction quality. To accelerate the training process, we parameterize a neural surface representation by multi-resolution hash encodings and present a novel lightweight calculation of second-order derivatives tailored to our networks to leverage CUDA parallelism, achieving a factor two speed up. To further stabilize and expedite training, a progressive learning strategy is proposed to optimize multi-resolution hash encodings from coarse to fine. We extend our method for fast training of dynamic scenes, with a proposed incremental training strategy and a novel global transformation prediction component, which allow our method to handle challenging long sequences with large movements and deformations. Our experiments on various datasets demonstrate that NeuS2 significantly outperforms the state-of-the-arts in both surface reconstruction accuracy and training speed for both static and dynamic scenes. The code is available at our website: https://vcai.mpi-inf.mpg.de/projects/NeuS2/ .

Key facts. Cited by 311 papers in the map (data through 7 Oct 2026). Builds on 40 of its 71 references that are in the map. First posted on arXiv 10 Dec 2022.

Builds on

40 of 71 references.

References · 40

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2020Neural Sparse Voxel Fieldscited by 959
  10. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  11. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  12. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
28 more
  1. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  2. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  3. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  6. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  7. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  8. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  9. 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
  10. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  11. 2021Neural Articulated Radiance Fieldcited by 196
  12. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
  13. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  14. 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
  15. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  16. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  17. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  18. 2021Real-time Deep Dynamic Characterscited by 133
  19. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  20. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  21. 2021Neural Lumigraph Renderingcited by 105
  22. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  23. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  24. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
  25. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  26. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  27. 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
  28. 2022Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Modelcited by 25

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 49; 2024: 133; 2025: 87; 2026: 42.

311 papers.

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  1. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  3. 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 638
  4. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  5. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  6. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  7. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  8. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  9. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  10. 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 146
  11. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  12. 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
38 more
  1. 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
  2. 2023CoDeF: Content Deformation Fields for Temporally Consistent Video Processingcited by 108
  3. 20243D Gaussian as a New Era: A Surveycited by 102
  4. 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 100
  5. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  6. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  7. 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 78
  8. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  9. 2025PixNerd: Pixel Neural Field Diffusioncited by 75
  10. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  11. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  12. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  13. 2024Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Priorcited by 60
  14. 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
  15. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  16. 2024Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstructioncited by 56
  17. 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
  18. 2024DiffGS: Functional Gaussian Splatting Diffusioncited by 50
  19. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  20. 2024GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulationcited by 48
  21. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
  22. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  23. 2024VideoMV: Consistent Multi-View Generation Based on Large Video Generative Modelcited by 45
  24. 2025Dens3R: A Foundation Model for 3D Geometry Predictioncited by 44
  25. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  26. 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 41
  27. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  28. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  29. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  30. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  31. 2024Neural Material Adaptor for Visual Grounding of Intrinsic Dynamicscited by 30
  32. 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 30
  33. 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
  34. 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
  35. 2023AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillationcited by 28
  36. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
  37. 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
  38. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28

50 most cited of 311 All 311 (JSON)