NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction
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Abstract (arXiv)
Recent methods for neural surface representation and rendering, for example NeuS, have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which makes it almost impossible to apply them to dynamic scenes with thousands of frames. We propose a fast neural surface reconstruction approach, called NeuS2, which achieves two orders of magnitude improvement in terms of acceleration without compromising reconstruction quality. To accelerate the training process, we parameterize a neural surface representation by multi-resolution hash encodings and present a novel lightweight calculation of second-order derivatives tailored to our networks to leverage CUDA parallelism, achieving a factor two speed up. To further stabilize and expedite training, a progressive learning strategy is proposed to optimize multi-resolution hash encodings from coarse to fine. We extend our method for fast training of dynamic scenes, with a proposed incremental training strategy and a novel global transformation prediction component, which allow our method to handle challenging long sequences with large movements and deformations. Our experiments on various datasets demonstrate that NeuS2 significantly outperforms the state-of-the-arts in both surface reconstruction accuracy and training speed for both static and dynamic scenes. The code is available at our website: https://vcai.mpi-inf.mpg.de/projects/NeuS2/ .
Key facts. Cited by 311 papers in the map (data through 7 Oct 2026). Builds on 40 of its 71 references that are in the map. First posted on arXiv 10 Dec 2022.
Builds on
40 of 71 references.
References · 40
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
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- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2021Neural Articulated Radiance Fieldcited by 196
- 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
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- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2021Neural Lumigraph Renderingcited by 105
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
- 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
- 2022Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Modelcited by 25
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Citing papers per year: 2023: 49; 2024: 133; 2025: 87; 2026: 42.
311 papers.
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