mlsanityData to 14 Oct 2026

MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction

arXiv 2506.24096 ↗First posted 30 Jun 2025cs.CVcited by 37

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Abstract (arXiv)

While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting in the loss of fine geometric details or requiring significant time and leading to very dense meshes with millions of vertices. More fundamentally, the a posteriori conversion from a volumetric to a surface representation limits the ability of the final mesh to preserve all geometric structures captured during training. We present MILo, a novel Gaussian Splatting framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians. We design a fully differentiable procedure that constructs the mesh-including both vertex locations and connectivity-at every iteration directly from the parameters of the Gaussians, which are the only quantities optimized during training. Our method introduces three key technical contributions: a bidirectional consistency framework ensuring both representations-Gaussians and the extracted mesh-capture the same underlying geometry during training; an adaptive mesh extraction process performed at each training iteration, which uses Gaussians as differentiable pivots for Delaunay triangulation; a novel method for computing signed distance values from the 3D Gaussians that enables precise surface extraction while avoiding geometric erosion. Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods. Due to their light weight and empty interior, our meshes are well suited for downstream applications such as physics simulations or animation.

Key facts. Cited by 37 papers in the map (data through 14 Oct 2026). Builds on 33 of its 56 references that are in the map. First posted on arXiv 30 Jun 2025.

Builds on

33 of 56 references.

References · 33

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  8. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  9. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  10. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  11. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  12. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
21 more
  1. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  2. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  3. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  4. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  5. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  6. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
  7. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  8. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  9. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  10. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  11. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  12. 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
  13. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  14. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
  15. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  16. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  17. 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
  18. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
  19. 2024PoNQ: a Neural QEM-based Mesh Representationcited by 12
  20. 2019VoronoiNet: General Functional Approximators with Local Supportcited by 10
  21. 2025FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Controlcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 30.

37 papers.

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  1. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  2. 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representationcited by 9
  3. 2025Radiance Meshes for Volumetric Reconstructioncited by 8
  4. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  5. 2026Geometry-Grounded Gaussian Splattingcited by 5
  6. 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mappingcited by 5
  7. 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
  8. 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
  9. 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twincited by 2
  10. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
  11. 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recoverycited by 1
  12. 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
25 more
  1. 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
  2. 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamicscited by 1
  3. 2026NewtPhys: Do Foundation Models Understand Newtonian Physics?cited by 1
  4. 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splattingcited by 1
  5. 2026Surflo: Consistent 3D Surface Flow Model with Global Statecited by 1
  6. 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelitycited by 1
  7. 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstructioncited by 0
  8. 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
  9. 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
  10. 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
  11. 2026Detailed Geometry and Appearance from Opportunistic Motioncited by 0
  12. 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splattingcited by 0
  13. 20262D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstructioncited by 0
  14. 2026City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Imagescited by 0
  15. 2026Triangle Splatting SLAMcited by 0
  16. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  17. 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
  18. 2026Intrinsic decomposition and editing of 3D Gaussian splatscited by 0
  19. 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstructioncited by 0
  20. 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuationcited by 0
  21. 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstructioncited by 0
  22. 2026Elastic Triangle Splattingcited by 0
  23. 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillationcited by 0
  24. 2026T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Imagescited by 0
  25. 2026Efficient Confidence-Aware Densification for 3DGScited by 0