MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
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Abstract (arXiv)
While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting in the loss of fine geometric details or requiring significant time and leading to very dense meshes with millions of vertices. More fundamentally, the a posteriori conversion from a volumetric to a surface representation limits the ability of the final mesh to preserve all geometric structures captured during training. We present MILo, a novel Gaussian Splatting framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians. We design a fully differentiable procedure that constructs the mesh-including both vertex locations and connectivity-at every iteration directly from the parameters of the Gaussians, which are the only quantities optimized during training. Our method introduces three key technical contributions: a bidirectional consistency framework ensuring both representations-Gaussians and the extracted mesh-capture the same underlying geometry during training; an adaptive mesh extraction process performed at each training iteration, which uses Gaussians as differentiable pivots for Delaunay triangulation; a novel method for computing signed distance values from the 3D Gaussians that enables precise surface extraction while avoiding geometric erosion. Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods. Due to their light weight and empty interior, our meshes are well suited for downstream applications such as physics simulations or animation.
Key facts. Cited by 37 papers in the map (data through 14 Oct 2026). Builds on 33 of its 56 references that are in the map. First posted on arXiv 30 Jun 2025.
Builds on
33 of 56 references.
References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
21 more
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
- 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
- 2024MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Viewscited by 21
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
- 2024PoNQ: a Neural QEM-based Mesh Representationcited by 12
- 2019VoronoiNet: General Functional Approximators with Local Supportcited by 10
- 2025FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Controlcited by 1
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Citing papers per year: 2025: 7; 2026: 30.
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- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representationcited by 9
- 2025Radiance Meshes for Volumetric Reconstructioncited by 8
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2026Geometry-Grounded Gaussian Splattingcited by 5
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mappingcited by 5
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twincited by 2
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recoverycited by 1
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
25 more
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
- 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamicscited by 1
- 2026NewtPhys: Do Foundation Models Understand Newtonian Physics?cited by 1
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splattingcited by 1
- 2026Surflo: Consistent 3D Surface Flow Model with Global Statecited by 1
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelitycited by 1
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstructioncited by 0
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
- 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
- 2026Detailed Geometry and Appearance from Opportunistic Motioncited by 0
- 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splattingcited by 0
- 20262D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstructioncited by 0
- 2026City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Imagescited by 0
- 2026Triangle Splatting SLAMcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
- 2026Intrinsic decomposition and editing of 3D Gaussian splatscited by 0
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstructioncited by 0
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuationcited by 0
- 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstructioncited by 0
- 2026Elastic Triangle Splattingcited by 0
- 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillationcited by 0
- 2026T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Imagescited by 0
- 2026Efficient Confidence-Aware Densification for 3DGScited by 0
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Images2 Oct 2026
- 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation1 Oct 2026
- 2026Elastic Triangle Splatting29 Aug 2026
- 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction21 Aug 2026
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation23 Jun 2026
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity17 Jun 2026
- 2026Surflo: Consistent 3D Surface Flow Model with Global State11 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
25 more
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting3 Jun 2026
- 2026NewtPhys: Do Foundation Models Understand Newtonian Physics?2 Jun 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images28 May 2026
- 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics15 May 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 20262D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction1 May 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting31 Mar 2026
- 2026Detailed Geometry and Appearance from Opportunistic Motion27 Mar 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping23 Mar 2026
- 2026Ref-DGS: Reflective Dual Gaussian Splatting8 Mar 2026
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction5 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026Geometry-Grounded Gaussian Splatting25 Jan 2026
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction11 Jan 2026
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery30 Nov 2025
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin25 Nov 2025
- 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation9 Oct 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction26 Sep 2025
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2025ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representationcited by 9
- 2025Radiance Meshes for Volumetric Reconstructioncited by 8
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2026Geometry-Grounded Gaussian Splattingcited by 5
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mappingcited by 5
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2025Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twincited by 2
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recoverycited by 1
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
12 most cited of 35 All 35 (JSON)
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Images2 Oct 2026
- 2026MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation1 Oct 2026
- 2026Elastic Triangle Splatting29 Aug 2026
- 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction21 Aug 2026
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026Surflo: Consistent 3D Surface Flow Model with Global State11 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting3 Jun 2026
- 2026NewtPhys: Do Foundation Models Understand Newtonian Physics?2 Jun 2026
12 newest of 35 All 35 (JSON)