mlsanityData to 7 Oct 2026

DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

arXiv 2605.10360 ↗First posted 11 May 2026cs.CVcited by 1

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Abstract (arXiv)

While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) offer powerful dynamic scene rendering capabilities; however, relying solely on photometric optimization often leads to geometric ambiguities. This results in discontinuous surfaces, severe artifacts, and broken surfaces over time. To address these limitations, we present DySurface, a novel framework that bridges the effectiveness of explicit Gaussians with the geometric fidelity of implicit Signed Distance Functions (SDFs) in dynamic scenes. Our approach tackles the structural discrepancy between the forward deformation of 3DGS (canonical rightarrow dynamic) and the backward deformation required for volumetric SDF rendering (dynamic rightarrow canonical). Specifically, we propose the VoxGS-DSDF branch that leverages deformed Gaussians to construct a dynamic sparse voxel grid, providing explicit geometric guidance to the implicit SDF field. This explicit anchoring effectively regularizes the volumetric rendering process, significantly improving surface reconstruction quality, with watertight boundaries and detailed representations. Quantitative and qualitative experiments demonstrate that DySurface significantly outperforms state-of-the-art baselines in geometric accuracy while maintaining competitive rendering performance.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 45 of its 57 references that are in the map. First posted on arXiv 11 May 2026.

Builds on

45 of 57 references.

References · 45

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33 more
  1. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
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  14. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  15. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  16. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  17. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  18. 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
  19. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  20. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
  21. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
  22. 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 51
  23. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  24. 2022Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesiscited by 43
  25. 2022V4d: voxel for 4d novel view synthesiscited by 42
  26. 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
  27. 2024DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
  28. 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
  29. 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objectscited by 11
  30. 2025VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Predictioncited by 9
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  33. 2024ProbeSDF: Light Field Probes for Neural Surface Reconstructioncited by 6

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