DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions
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Abstract (arXiv)
While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) offer powerful dynamic scene rendering capabilities; however, relying solely on photometric optimization often leads to geometric ambiguities. This results in discontinuous surfaces, severe artifacts, and broken surfaces over time. To address these limitations, we present DySurface, a novel framework that bridges the effectiveness of explicit Gaussians with the geometric fidelity of implicit Signed Distance Functions (SDFs) in dynamic scenes. Our approach tackles the structural discrepancy between the forward deformation of 3DGS (canonical rightarrow dynamic) and the backward deformation required for volumetric SDF rendering (dynamic rightarrow canonical). Specifically, we propose the VoxGS-DSDF branch that leverages deformed Gaussians to construct a dynamic sparse voxel grid, providing explicit geometric guidance to the implicit SDF field. This explicit anchoring effectively regularizes the volumetric rendering process, significantly improving surface reconstruction quality, with watertight boundaries and detailed representations. Quantitative and qualitative experiments demonstrate that DySurface significantly outperforms state-of-the-art baselines in geometric accuracy while maintaining competitive rendering performance.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 45 of its 57 references that are in the map. First posted on arXiv 11 May 2026.
Builds on
45 of 57 references.
References · 45
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33 more
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Citing papers per year: 2026: 1.
1 paper.