Editable Free-viewpoint Video Using a Layered Neural Representation
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Abstract (arXiv)
Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper we propose the first approach for editable photo-realistic free-viewpoint video generation for large-scale dynamic scenes using only sparse 16 cameras. The core of our approach is a new layered neural representation, where each dynamic entity including the environment itself is formulated into a space-time coherent neural layered radiance representation called ST-NeRF. Such layered representation supports fully perception and realistic manipulation of the dynamic scene whilst still supporting a free viewing experience in a wide range. In our ST-NeRF, the dynamic entity/layer is represented as continuous functions, which achieves the disentanglement of location, deformation as well as the appearance of the dynamic entity in a continuous and self-supervised manner. We propose a scene parsing 4D label map tracking to disentangle the spatial information explicitly, and a continuous deform module to disentangle the temporal motion implicitly. An object-aware volume rendering scheme is further introduced for the re-assembling of all the neural layers. We adopt a novel layered loss and motion-aware ray sampling strategy to enable efficient training for a large dynamic scene with multiple performers, Our framework further enables a variety of editing functions, i.e., manipulating the scale and location, duplicating or retiming individual neural layers to create numerous visual effects while preserving high realism. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality, photo-realistic, and editable free-viewpoint video generation for dynamic scenes.
Key facts. Cited by 148 papers in the map (data through 7 Oct 2026). Builds on 36 of its 87 references that are in the map. First posted on arXiv 30 Apr 2021.
Builds on
36 of 87 references.
References · 36
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- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
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- 2020Neural Scene Graphs for Dynamic Scenescited by 298
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- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2020Consistent Video Depth Estimationcited by 220
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- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2019Neural Rerendering in the Wildcited by 121
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- 2018IGNOR: Image-guided Neural Object Renderingcited by 12
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Citing papers per year: 2021: 10; 2022: 39; 2023: 47; 2024: 27; 2025: 15; 2026: 10.
148 papers.
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- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2021Advances in Neural Renderingcited by 365
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
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- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
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- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting10 May 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
- 2026TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction2 Apr 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing30 Mar 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
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