mlsanityData to 7 Oct 2026

Editable Free-viewpoint Video Using a Layered Neural Representation

arXiv 2104.14786 ↗First posted 30 Apr 2021cs.CV cs.GRcited by 148

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Abstract (arXiv)

Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper we propose the first approach for editable photo-realistic free-viewpoint video generation for large-scale dynamic scenes using only sparse 16 cameras. The core of our approach is a new layered neural representation, where each dynamic entity including the environment itself is formulated into a space-time coherent neural layered radiance representation called ST-NeRF. Such layered representation supports fully perception and realistic manipulation of the dynamic scene whilst still supporting a free viewing experience in a wide range. In our ST-NeRF, the dynamic entity/layer is represented as continuous functions, which achieves the disentanglement of location, deformation as well as the appearance of the dynamic entity in a continuous and self-supervised manner. We propose a scene parsing 4D label map tracking to disentangle the spatial information explicitly, and a continuous deform module to disentangle the temporal motion implicitly. An object-aware volume rendering scheme is further introduced for the re-assembling of all the neural layers. We adopt a novel layered loss and motion-aware ray sampling strategy to enable efficient training for a large dynamic scene with multiple performers, Our framework further enables a variety of editing functions, i.e., manipulating the scale and location, duplicating or retiming individual neural layers to create numerous visual effects while preserving high realism. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality, photo-realistic, and editable free-viewpoint video generation for dynamic scenes.

Key facts. Cited by 148 papers in the map (data through 7 Oct 2026). Builds on 36 of its 87 references that are in the map. First posted on arXiv 30 Apr 2021.

Builds on

36 of 87 references.

References · 36

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  3. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  4. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  5. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  6. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  7. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  8. 2019Neural Point-Based Graphicscited by 326
  9. 2018Everybody Dance Nowcited by 313
  10. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  11. 2020State of the Art on Neural Renderingcited by 276
  12. 2018Fast Online Object Tracking and Segmentation: A Unifying Approachcited by 272
24 more
  1. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  2. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  3. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  4. 2020Consistent Video Depth Estimationcited by 220
  5. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  6. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  7. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  8. 2020DeRF: Decomposed Radiance Fieldscited by 163
  9. 2019Neural Rerendering in the Wildcited by 121
  10. 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
  11. 2018Extreme View Synthesiscited by 94
  12. 20204D Visualization of Dynamic Events from Unconstrained Multi-View Videoscited by 66
  13. 2020Layered Neural Rendering for Retiming People in Videocited by 51
  14. 2021Neural Video Portrait Relighting in Real-time via Consistency Modelingcited by 46
  15. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  16. 2018Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimationcited by 38
  17. 2018Deep Video-Based Performance Cloningcited by 32
  18. 2020X-Fields: Implicit Neural View-, Light- and Time-Image Interpolationcited by 31
  19. 2021ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal Referencescited by 26
  20. 2016FlyCap: Markerless Motion Capture Using Multiple Autonomous Flying Camerascited by 23
  21. 2019Superpixel Soup: Monocular Dense 3D Reconstruction of a Complex Dynamic Scenecited by 22
  22. 2016Temporally coherent 4D reconstruction of complex dynamic scenescited by 21
  23. 2019Vid2Game: Controllable Characters Extracted from Real-World Videoscited by 18
  24. 2018IGNOR: Image-guided Neural Object Renderingcited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 10; 2022: 39; 2023: 47; 2024: 27; 2025: 15; 2026: 10.

148 papers.

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  1. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  2. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  3. 2021Neural Fields in Visual Computing and Beyondcited by 539
  4. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  5. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  6. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  7. 2021Advances in Neural Renderingcited by 365
  8. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  9. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  10. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  11. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  12. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
38 more
  1. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  2. 2023SUDS: Scalable Urban Dynamic Scenescited by 151
  3. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  4. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  5. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
  6. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  7. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
  8. 2023GART: Gaussian Articulated Template Modelscited by 121
  9. 2024Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesiscited by 116
  10. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
  11. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  12. 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
  13. 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
  14. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  15. 2022Deforming Radiance Fields with Cagescited by 78
  16. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  17. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  18. 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 71
  19. 2022NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenescited by 71
  20. 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
  21. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  22. 2022DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Imagescited by 69
  23. 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
  24. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  25. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  26. 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59
  27. 2023Factor Fields: A Unified Framework for Neural Fields and Beyondcited by 58
  28. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  29. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  30. 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
  31. 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
  32. 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
  33. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  34. 2023Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstructioncited by 39
  35. 2022One-shot Implicit Animatable Avatars with Model-based Priorscited by 38
  36. 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
  37. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  38. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37

50 most cited of 148 All 148 (JSON)