DRAWER: Digital Reconstruction and Articulation With Environment Realism
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Abstract (arXiv)
Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a photorealistic and interactive digital environment. Our approach centers on two main contributions: (i) a reconstruction module based on a dual scene representation that reconstructs the scene with fine-grained geometric details, and (ii) an articulation module that identifies articulation types and hinge positions, reconstructs simulatable shapes and appearances and integrates them into the scene. The resulting virtual environment is photorealistic, interactive, and runs in real time, with compatibility for game engines and robotic simulation platforms. We demonstrate the potential of DRAWER by using it to automatically create an interactive game in Unreal Engine and to enable real-to-sim-to-real transfer for robotics applications.
Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 85 of its 114 references that are in the map. First posted on arXiv 21 Apr 2025.
Builds on
85 of 114 references.
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50 most cited of 85 All 85 (JSON)
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Citing papers per year: 2025: 12; 2026: 17.
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- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
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- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2025TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation22 Dec 2025
- 2025Dexterous World Models19 Dec 2025
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies18 Dec 2025
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025REACT3D: Recovering Articulations for Interactive Physical 3D Scenes13 Oct 2025
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video7 Oct 2025
- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video22 Sep 2025
- 2025LodeStar: Long-horizon Dexterity via Synthetic Data Augmentation from Human Demonstrations24 Aug 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Image8 Jul 2025
- 2025X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real11 May 2025
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2025Dexterous World Modelscited by 18
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2025Dexterous World Models19 Dec 2025
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec 2025
- 2025X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Realcited by 28
- 2025X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real11 May 2025
- 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 33
- 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
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- 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 14
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 12
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 8
- 2025REACT3D: Recovering Articulations for Interactive Physical 3D Scenescited by 7
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12 most cited of 23 All 23 (JSON)
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- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolution16 Jun 2026
- 2026PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning7 Jun 2026
- 2026NeuROK: Generative 4D Neural Object Kinematics28 May 2026
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image28 May 2026
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects23 May 2026
- 2026Functionalization via Structure Completion and Motion Rectification18 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting9 Apr 2026
- 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos7 Apr 2026
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM24 Mar 2026
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