EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
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Abstract (arXiv)
Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs.
Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Builds on 37 of its 53 references that are in the map. First posted on arXiv 19 Dec 2024.
Builds on
37 of 53 references.
References · 37
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Built on by
Citing papers per year: 2025: 16; 2026: 19.
35 papers.
Sort:
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 4
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 1
- 2025LidarPainter: One-Step Away From Any Lidar View To Novel Guidancecited by 1
- 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splattingcited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
23 more
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
- 2025MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometrycited by 0
- 2025ARGS: Advanced Regularization on Aligning Gaussians over the Surfacecited by 0
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
- 2025Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illuminationcited by 0
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
- 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
- 2026S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputscited by 0
- 2026GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transportcited by 0
- 2026Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesiscited by 0
- 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstructioncited by 0
- 2026PanoLess: Environment Reconstruction from Partial Reflective Viewscited by 0
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracingcited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objectscited by 0
- 2026Gaussian Splatting with Reflections Guided by What is Seencited by 0
- 2026Gaussian Splatting with Reflections Guided by What is Seen9 Oct 2026
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects16 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstruction20 Jul 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 2026Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis8 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives1 Apr 2026
23 more
- 2026GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport27 Mar 2026
- 2026S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs11 Mar 2026
- 2026Ref-DGS: Reflective Dual Gaussian Splatting8 Mar 2026
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction5 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2025Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination16 Dec 2025
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec 2025
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing10 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes4 Dec 2025
- 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting17 Nov 2025
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference13 Oct 2025
- 2025ARGS: Advanced Regularization on Aligning Gaussians over the Surface29 Aug 2025
- 2025MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry2 Aug 2025
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction27 Jul 2025
- 2025LidarPainter: One-Step Away From Any Lidar View To Novel Guidance16 Jul 2025
- 2025MADrive: Memory-Augmented Driving Scene Modeling26 Jun 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splatting15 Mar 2025
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization11 Feb 2025
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 4
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 1
- 2025LidarPainter: One-Step Away From Any Lidar View To Novel Guidancecited by 1
- 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splattingcited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
12 most cited of 35 All 35 (JSON)
- 2026Gaussian Splatting with Reflections Guided by What is Seen9 Oct 2026
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects16 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstruction20 Jul 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction12 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 2026Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis8 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives1 Apr 2026
12 newest of 35 All 35 (JSON)