mlsanityData to 14 Oct 2026

EnvGS: Modeling View-Dependent Appearance with Environment Gaussian

arXiv 2412.15215 ↗First posted 19 Dec 2024cs.CVcited by 35

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Abstract (arXiv)

Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs.

Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Builds on 37 of its 53 references that are in the map. First posted on arXiv 19 Dec 2024.

Builds on

37 of 53 references.

References · 37

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  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
25 more
  1. 2020Neural Sparse Voxel Fieldscited by 959
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  3. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  4. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  5. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  6. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  8. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  9. 2024Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Predictioncited by 166
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
  12. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  13. 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 124
  14. 2024Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimationcited by 74
  15. 2023Detector-Free Structure from Motioncited by 71
  16. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
  17. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  18. 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
  19. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  20. 2023UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflectionscited by 30
  21. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
  22. 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 16
  23. 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
  24. 2024PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objectscited by 15
  25. 2023EasyVolcap: Accelerating Neural Volumetric Video Researchcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 16; 2026: 19.

35 papers.

Sort:

  1. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
  2. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
  3. 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
  4. 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 4
  5. 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
  6. 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
  7. 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
  8. 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
  9. 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 1
  10. 2025LidarPainter: One-Step Away From Any Lidar View To Novel Guidancecited by 1
  11. 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splattingcited by 1
  12. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
23 more
  1. 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
  2. 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1
  3. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
  4. 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
  5. 2026Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstructioncited by 1
  6. 2025MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometrycited by 0
  7. 2025ARGS: Advanced Regularization on Aligning Gaussians over the Surfacecited by 0
  8. 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
  9. 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
  10. 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
  11. 2025Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illuminationcited by 0
  12. 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
  13. 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
  14. 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
  15. 2026S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputscited by 0
  16. 2026GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transportcited by 0
  17. 2026Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesiscited by 0
  18. 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstructioncited by 0
  19. 2026PanoLess: Environment Reconstruction from Partial Reflective Viewscited by 0
  20. 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracingcited by 0
  21. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
  22. 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objectscited by 0
  23. 2026Gaussian Splatting with Reflections Guided by What is Seencited by 0