Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction
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Abstract (arXiv)
Neural surface reconstruction aims to reconstruct accurate 3D surfaces based on multi-view images. Previous methods based on neural volume rendering mostly train a fully implicit model with MLPs, which typically require hours of training for a single scene. Recent efforts explore the explicit volumetric representation to accelerate the optimization via memorizing significant information with learnable voxel grids. However, existing voxel-based methods often struggle in reconstructing fine-grained geometry, even when combined with an SDF-based volume rendering scheme. We reveal that this is because 1) the voxel grids tend to break the color-geometry dependency that facilitates fine-geometry learning, and 2) the under-constrained voxel grids lack spatial coherence and are vulnerable to local minima. In this work, we present Voxurf, a voxel-based surface reconstruction approach that is both efficient and accurate. Voxurf addresses the aforementioned issues via several key designs, including 1) a two-stage training procedure that attains a coherent coarse shape and recovers fine details successively, 2) a dual color network that maintains color-geometry dependency, and 3) a hierarchical geometry feature to encourage information propagation across voxels. Extensive experiments show that Voxurf achieves high efficiency and high quality at the same time. On the DTU benchmark, Voxurf achieves higher reconstruction quality with a 20x training speedup compared to previous fully implicit methods. Our code is available at https://github.com/wutong16/Voxurf.
Key facts. Cited by 92 papers in the map (data through 7 Oct 2026). Builds on 37 of its 49 references that are in the map. First posted on arXiv 26 Aug 2022.
Builds on
37 of 49 references.
References · 37
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
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- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
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- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
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- 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
- 2021Neural Lumigraph Renderingcited by 105
- 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 99
- 2019Controlling Neural Level Setscited by 76
- 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
- 2022Improved Direct Voxel Grid Optimization for Radiance Fields Reconstructioncited by 61
- 2022GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstructioncited by 61
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Citing papers per year: 2022: 1; 2023: 33; 2024: 34; 2025: 17; 2026: 7.
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