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SOMA: From Surface Observations to Muscle Anatomy

arXiv 2606.09246 ↗First posted 8 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

With the growing demand for realistic virtual humans, parametric body models have become a cornerstone of modern medicine, sports, and entertainment applications. However, most of these models are inherently limited: they only capture the 3D surface of the skin, offering no insight into the complex bio-mechanical structures that generate motion. As more applications expand towards biomechanics, the need for virtual human models that go beyond the skin has become increasingly evident. Traditional soft-tissue simulations, such as FEM, are accurate but non-scalable and too computationally expensive for most common applications. Alternatively, existing biomechanical tools can simulate muscular forces and activations, but do not model changes in external shape, restricting how activations correlate with actual observable anatomy. This motivates a novel inverse research problem: recovering muscle deformations directly from visible surface observations - i.e., from the skin, and thus the pose. In this work, we present SOMA (from Surface Observations to Muscle Anatomy), a person-specific model that infers spatio-temporal muscle behavior from surface signals obtained using RGB cameras, and SKIM, a subject-specific soft-tissue deformation dataset. To the best of our knowledge, this is the first method that attempts to recover muscle deformations from multi-view RGB data. We show how our method provides anatomically grounded animations without the complexity of traditional simulations, leading to a scalable and cost-effective solution. Data and code are available.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 25 of its 68 references that are in the map. First posted on arXiv 8 Jun 2026.

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References · 25

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
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  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
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  10. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  11. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
  12. 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
13 more
  1. 2022OSSO: Obtaining Skeletal Shape from Outsidecited by 25
  2. 2025Reconstructing Humans with a Biomechanically Accurate Skeletoncited by 22
  3. 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 19
  4. 2020SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humanscited by 17
  5. 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
  6. 2023VINECS: Video-based Neural Character Skinningcited by 6
  7. 2024Learning a Generalized Physical Face Model From Datacited by 6
  8. 2020EMU: Efficient Muscle Simulation In Deformation Spacecited by 5
  9. 2021Capturing Detailed Deformations of Moving Human Bodiescited by 5
  10. 2023Reconstructing Human Pose from Inertial Measurements: A Generative Model-based Compressive Sensing Approachcited by 3
  11. 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activationscited by 3
  12. 2023Efficient Incremental Potential Contact for Actuated Face Simulationcited by 2
  13. 2023TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Modelcited by 1

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