mlsanityData to 7 Oct 2026

3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction

arXiv 2603.19682 ↗First posted 20 Mar 2026cs.CVcited by 1

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Abstract (arXiv)

Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constrain the learning of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is derived from a TSDF grid that is obtained by fusing the depth maps rendered with current 3D Gaussians. The prior measures a distance field around the estimated surface, offering a band centered at the surface for imposing more specific constraints on 3D Gaussians, such as removing Gaussians outside the band, moving Gaussians closer to the surface, and encouraging larger or smaller opacity in a geometry-aware manner. More importantly, our prior can be regularly updated by the most recent depth images which are usually more accurate and complete. In addition, the prior can also progressively narrow the band to tighten the imposed constraints. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 59 of its 70 references that are in the map. First posted on arXiv 20 Mar 2026.

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59 of 70 references.

References · 59

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  8. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  10. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  11. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
38 more
  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  2. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  3. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  4. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  5. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  6. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  7. 2021Neural RGB-D Surface Reconstructioncited by 312
  8. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  9. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  10. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  11. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
  12. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  13. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  14. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 211
  15. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  16. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  17. 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
  18. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  19. 2022NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priorscited by 125
  20. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
  21. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  22. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
  23. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  24. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
  25. 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 62
  26. 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 51
  27. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  28. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
  29. 2024GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understandingcited by 46
  30. 2025Dens3R: A Foundation Model for 3D Geometry Predictioncited by 44
  31. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  32. 2023NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Viewscited by 36
  33. 2023NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Imagescited by 32
  34. 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 30
  35. 2023UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scenecited by 25
  36. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
  37. 2023HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwined Regularizationcited by 20
  38. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20

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