3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
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Abstract (arXiv)
Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constrain the learning of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is derived from a TSDF grid that is obtained by fusing the depth maps rendered with current 3D Gaussians. The prior measures a distance field around the estimated surface, offering a band centered at the surface for imposing more specific constraints on 3D Gaussians, such as removing Gaussians outside the band, moving Gaussians closer to the surface, and encouraging larger or smaller opacity in a geometry-aware manner. More importantly, our prior can be regularly updated by the most recent depth images which are usually more accurate and complete. In addition, the prior can also progressively narrow the band to tighten the imposed constraints. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 59 of its 70 references that are in the map. First posted on arXiv 20 Mar 2026.
Builds on
59 of 70 references.
References · 59
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
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- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
38 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
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- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
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- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
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- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 211
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- 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 51
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
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- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
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- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
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