mlsanityData to 14 Oct 2026

TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis

arXiv 2312.05161 ↗First posted 8 Dec 2023cs.CVcited by 28

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Abstract (arXiv)

Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required. Recent methods attach a neural radiance field (NeRF) to an articulated structure, e.g., a body model or a skeleton, to map points into a pose canonical space while conditioning the NeRF on the skeletal pose. These approaches typically parameterize the neural field with a multi-layer perceptron (MLP) leading to a slow runtime. To address this drawback, we propose TriHuman a novel human-tailored, deformable, and efficient tri-plane representation, which achieves real-time performance, state-of-the-art pose-controllable geometry synthesis as well as photorealistic rendering quality. At the core, we non-rigidly warp global ray samples into our undeformed tri-plane texture space, which effectively addresses the problem of global points being mapped to the same tri-plane locations. We then show how such a tri-plane feature representation can be conditioned on the skeletal motion to account for dynamic appearance and geometry changes. Our results demonstrate a clear step towards higher quality in terms of geometry and appearance modeling of humans as well as runtime performance.

Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 51 of its 76 references that are in the map. First posted on arXiv 8 Dec 2023.

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51 of 76 references.

References · 51

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  8. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  9. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
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  11. 2020Implicit Geometric Regularization for Learning Shapescited by 710
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38 more
  1. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
  2. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
  3. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  6. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  7. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  8. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  9. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  10. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  11. 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusioncited by 309
  12. 2018Video Based Reconstruction of 3D People Modelscited by 238
  13. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  14. 2021Neural Articulated Radiance Fieldcited by 196
  15. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  16. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  17. 2017Optimizing the Latent Space of Generative Networkscited by 157
  18. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  19. 2019NASA: Neural Articulated Shape Approximationcited by 149
  20. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  21. 2021Real-time Deep Dynamic Characterscited by 133
  22. 2018Detailed Human Avatars from Monocular Videocited by 109
  23. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  24. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
  25. 2020Background Matting: The World is Your Green Screencited by 105
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  27. 2021Driving-Signal Aware Full-Body Avatarscited by 81
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  29. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
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  38. 2022HDHumans: A Hybrid Approach for High-fidelity Digital Humanscited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 8; 2025: 10; 2026: 9.

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  1. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  2. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  3. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  4. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  5. 2025Generative AI for Film Creation: A Survey of Recent Advancescited by 17
  6. 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
  7. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 11
  8. 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 8
  9. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  10. 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
  11. 20243D Representation Methods: A Surveycited by 5
  12. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
16 more
  1. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  2. 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
  3. 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
  4. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  5. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
  6. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
  7. 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actorscited by 1
  8. 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
  9. 2026Revisiting Avatar-As-Image: High-Fidelity Registration is All You Needcited by 1
  10. 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
  11. 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
  12. 2026MUA: Mobile Ultra-detailed Animatable Avatarscited by 0
  13. 2026SOMA: From Surface Observations to Muscle Anatomycited by 0
  14. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
  15. 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
  16. 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Texturescited by 0