mlsanityData to 14 Oct 2026

Inverse Rendering for Modeling with Line Primitives

arXiv 2609.00625 ↗First posted 1 Sep 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Faithfully capturing diverse real-world objects with fuzzy, anisotropic structures, such as hair, fur, fibers, and textiles, for efficient real-time visualization remains challenging. Recent radiance field reconstruction methods capture these structures from multi-view images using translucent volumetric primitives such as 3D Gaussians rather than opaque low-dimensional primitives (e.g., triangles, line segments, and polylines), thereby limiting compatibility with standard depth-tested rasterization, reflection modeling, and physical simulation. We present an inverse rendering method for reconstructing fuzzy geometry using explicit line segments, which are rasterized on a subpixel grid for anti-aliasing to reproduce a semi-transparent appearance. While straightforward to render, optimizing numerous line primitives to match target images poses a significant challenge. We address this by introducing a stochastic differentiable rasterizer for line segments that produces informative gradients with respect to vertex positions, attributes, and discrete connectivity. Experiments on synthetic and real-world datasets show that our method outperforms surface-based approaches in capturing fuzzy boundaries and achieves quality comparable to volumetric representations while relying entirely on explicit geometry. The resulting representation integrates seamlessly with standard graphics pipelines, enabling cross-platform rendering, various shading models, and physical simulation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 80 references that are in the map. First posted on arXiv 1 Sep 2026.

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30 of 80 references.

References · 30

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  12. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
18 more
  1. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  2. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  3. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
  4. 2020Differentiable Rendering: A Surveycited by 123
  5. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  6. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  7. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  8. 2021Appearance-Driven Automatic 3D Model Simplificationcited by 24
  9. 20243Doodle: Compact Abstraction of Objects with 3D Strokescited by 21
  10. 2024GroomCap: High-Fidelity Prior-Free Hair Capturecited by 21
  11. 2024SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshescited by 20
  12. 2022VectorAdam for Rotation Equivariant Geometry Optimizationcited by 18
  13. 2024Rasterized Edge Gradients: Handling Discontinuities Differentiablycited by 14
  14. 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
  15. 2025Auto Hair Card Extraction for Smooth Hair with Differentiable Renderingcited by 5
  16. 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Losscited by 4
  17. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
  18. 2024Simplifying Textured Triangle Meshes in the Wildcited by 2

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