mlsanityData to 14 Oct 2026

GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians

arXiv 2402.10483 ↗First posted 16 Feb 2024cs.GR cs.CVcited by 48

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Abstract (arXiv)

Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty and inclusivity. Yet, realistic hair modeling and real-time rendering for animation is a formidable challenge due to its sheer number of strands, complicated structures of geometry, and sophisticated interaction with light. This paper presents GaussianHair, a novel explicit hair representation. It enables comprehensive modeling of hair geometry and appearance from images, fostering innovative illumination effects and dynamic animation capabilities. At the heart of GaussianHair is the novel concept of representing each hair strand as a sequence of connected cylindrical 3D Gaussian primitives. This approach not only retains the hair's geometric structure and appearance but also allows for efficient rasterization onto a 2D image plane, facilitating differentiable volumetric rendering. We further enhance this model with the "GaussianHair Scattering Model", adept at recreating the slender structure of hair strands and accurately capturing their local diffuse color in uniform lighting. Through extensive experiments, we substantiate that GaussianHair achieves breakthroughs in both geometric and appearance fidelity, transcending the limitations encountered in state-of-the-art methods for hair reconstruction. Beyond representation, GaussianHair extends to support editing, relighting, and dynamic rendering of hair, offering seamless integration with conventional CG pipeline workflows. Complementing these advancements, we have compiled an extensive dataset of real human hair, each with meticulously detailed strand geometry, to propel further research in this field.

Key facts. Cited by 48 papers in the map (data through 14 Oct 2026). Builds on 39 of its 89 references that are in the map. First posted on arXiv 16 Feb 2024.

Builds on

39 of 89 references.

References · 39

  1. 2023Segment Anythingcited by 8,234
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
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  12. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
27 more
  1. 2020Neural Sparse Voxel Fieldscited by 959
  2. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  3. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  4. 2020Convolutional Occupancy Networkscited by 761
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  7. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  8. 2020Local Implicit Grid Representations for 3D Scenescited by 373
  9. 2020Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstructioncited by 321
  10. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  11. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  12. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  13. 2024A Survey on 3D Gaussian Splattingcited by 224
  14. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  15. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  16. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  17. 2023DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidancecited by 80
  18. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  19. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  20. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  21. 2023Neural Haircut: Prior-Guided Strand-Based Hair Reconstructioncited by 43
  22. 2022Neural Strands: Learning Hair Geometry and Appearance from Multi-View Imagescited by 40
  23. 2023HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modelingcited by 36
  24. 2022NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representationscited by 32
  25. 2022NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animationcited by 30
  26. 2021HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capturecited by 29
  27. 2021Convolutional Neural Opacity Radiance Fieldscited by 16

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 18; 2025: 15; 2026: 15.

48 papers.

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  1. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  2. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  3. 2024HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priorscited by 44
  4. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  5. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 38
  6. 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
  7. 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusioncited by 36
  8. 2024Perm: A Parametric Representation for Multi-Style 3D Hair Modelingcited by 22
  9. 2025DiffLocks: Generating 3D Hair from a Single Image using Diffusion Modelscited by 16
  10. 2024Portrait Video Editing Empowered by Multimodal Generative Priorscited by 12
  11. 2024Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segmentscited by 11
  12. 2024EdgeGaussians -- 3D Edge Mapping via Gaussian Splattingcited by 10
36 more
  1. 2024Quaffure: Real-Time Quasi-Static Neural Hair Simulationcited by 10
  2. 2024Towards Unified 3D Hair Reconstruction from Single-View Portraitscited by 9
  3. 2024GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splattingcited by 9
  4. 2024SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothingcited by 9
  5. 2025Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusioncited by 9
  6. 2025Im2Haircut: Single-view Strand-based Hair Reconstruction for Human Avatarscited by 9
  7. 20253DGH: 3D Head Generation with Composable Hair and Facecited by 8
  8. 2025GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modelingcited by 7
  9. 2025HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatarscited by 7
  10. 2024LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Controlcited by 6
  11. 2024StrandHead: Text to Hair-Disentangled 3D Head Avatars Using Human-Centric Priorscited by 4
  12. 2025CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modelingcited by 4
  13. 2026NeuralFur: Animal Fur Reconstruction From Multi-View Imagescited by 4
  14. 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatarscited by 3
  15. 2025GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatarcited by 3
  16. 2025SRM-Hair: Single Image Head Mesh Reconstruction via 3D Morphable Haircited by 2
  17. 2025HairGS: Hair Strand Reconstruction based on 3D Gaussian Splattingcited by 2
  18. 2025ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Renderingcited by 2
  19. 2025DGH: Dynamic Gaussian Haircited by 2
  20. 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
  21. 2025GeomHair: Reconstruction of Hair Strands from Colorless 3D Scanscited by 1
  22. 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
  23. 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clusteringcited by 1
  24. 2026HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesiscited by 1
  25. 2026MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulationcited by 1
  26. 2026HairLRM: Strand-based Hair Modeling via Large Reconstruction Modelscited by 1
  27. 2026HairCS: Reconstructing Strand-Based Hair from Hair Cardscited by 1
  28. 2024DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Modelscited by 0
  29. 2026FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Capturescited by 0
  30. 2026EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusioncited by 0
  31. 2026One-shot Compositional 3D Head Avatars with Deformable Haircited by 0
  32. 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Haircited by 0
  33. 2026Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strandscited by 0
  34. 2026Head Avatars with Dynamic Explicit Haircited by 0
  35. 2026AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Mapscited by 0
  36. 2026FurE: Efficient Instance-Specific 3D Fur Reconstruction without Animal-Fur Datasetscited by 0