mlsanityData to 14 Oct 2026

Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows

arXiv 2609.15833 ↗First posted 14 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Cultural heritage documentation increasingly relies on image-based 3D surface reconstruction, with photogrammetry software making such workflows accessible to archaeologists, conservators, and heritage technicians. These tools have been successful for conventional multi-view acquisition, but they do not routinely exploit richer multi-view, multi-light data, despite its potential for improving fine-scale surface reconstruction. This limitation is particularly relevant in heritage contexts, where controlled-light acquisition devices such as RTI domes are already used to capture illumination-varying image sets. The challenge is therefore to connect these existing acquisition practices with recent computer vision methods in a form that can be used within operational heritage workflows. In this work, we address this need by integrating state-of-the-art components from computer vision for multi-view, multi-light surface reconstruction into Meshroom, an open-source photogrammetry framework. Rather than proposing a new reconstruction algorithm, our contribution is to assemble and expose existing advanced methods, namely a complete photometric stereo ecosystem (calibrated, self-calibrated and universal), automatic object masking, and multi-view normal-and-reflectance integration, within a usable heritage-oriented workflow. The proposed system thus provides an intermediate software layer between computer vision research code and practical cultural heritage applications, making recent techniques easier to use and evaluate.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 62 references that are in the map. First posted on arXiv 14 Sep 2026.

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17 of 62 references.

References · 17

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  3. 2025SAM 3: Segment Anything with Conceptscited by 906
  4. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  5. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  6. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  7. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  8. 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
  9. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  10. 2022Uncertainty-Aware Deep Multi-View Photometric Stereocited by 30
  11. 2023Scalable, Detailed and Mask-Free Universal Photometric Stereocited by 30
  12. 2023SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integrationcited by 18
5 more
  1. 2023RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstructioncited by 13
  2. 2025Light of Normals: Unified Feature Representation for Universal Photometric Stereocited by 9
  3. 2025Multi-view Surface Reconstruction Using Normal and Reflectance Cuescited by 5
  4. 2024NPLMV-PS: Neural Point-Light Multi-View Photometric Stereocited by 4
  5. 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2

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