GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
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Abstract (arXiv)
We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-subject optimizations, we introduce Gaussian parameter maps defined on the source views and regress directly Gaussian Splatting properties for instant novel view synthesis without any fine-tuning or optimization. To this end, we train our Gaussian parameter regression module on a large amount of human scan data, jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable and experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
Key facts. Cited by 170 papers in the map (data through 7 Oct 2026). Builds on 52 of its 77 references that are in the map. First posted on arXiv 4 Dec 2023.
Builds on
52 of 77 references.
References · 52
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- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
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- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
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- 2019Neural Point-Based Graphicscited by 326
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
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- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
- 2020Free View Synthesiscited by 231
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2021Shape As Points: A Differentiable Poisson Solvercited by 186
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2020Stable View Synthesiscited by 165
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021CFNet: Cascade and Fused Cost Volume for Robust Stereo Matchingcited by 153
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- 2019Neural Rerendering in the Wildcited by 121
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2021The Power of Points for Modeling Humans in Clothingcited by 90
- 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
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- 2019Revealing Scenes by Inverting Structure from Motion Reconstructionscited by 66
- 2021DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and Renderingcited by 52
- 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
- 2022FWD: Real-time Novel View Synthesis with Forward Warping and Depthcited by 39
- 2021StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Visioncited by 38
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- 2023CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decompositioncited by 21
50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2023: 1; 2024: 55; 2025: 75; 2026: 39.
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- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 241
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- 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 23
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- 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
- 2025iLRM: An Iterative Large 3D Reconstruction Modelcited by 18
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
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- 2024GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splattingcited by 15
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
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- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2024SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fieldscited by 12
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
50 most cited of 170 All 170 (JSON)
- 2026RegVGGT: Sustainable Visual Geometry Grounding for Streaming via Regulated Memory20 Sep 2026
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- 2026DSAR: Dual-Stream Autoregressive Modeling of Temporal Cloth Dynamics for Photorealistic Animatable Avatars11 Aug 2026
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- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head23 Jul 2026
- 2026Online Neural Space Time Memory for Dynamic Novel View Synthesis16 Jul 2026
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction12 Jul 2026
- 2026PointSplat: Compact Gaussian Splatting via Human-Centric Prediction30 Jun 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings30 Jun 2026
- 2026IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting29 Jun 2026
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- 20263DTV: A Feedforward Interpolation Network for Real-Time View Synthesis13 Apr 2026
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50 newest of 170 All 170 (JSON)
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- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
- 2024Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Modelscited by 10
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstructioncited by 8
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- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
- 2025Repurposing 2D Diffusion Models for 3D Shape Completioncited by 1
- 2026Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstructioncited by 0
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- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2025Repurposing 2D Diffusion Models for 3D Shape Completion16 Dec 2025
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction31 Jul 2025
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models17 Jul 2025
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentation8 May 2025
- 2025GAS: Generative Avatar Synthesis from a Single Image10 Feb 2025
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors5 Sep 2024
- 2024Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models18 Jun 2024
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 241
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 171
- 2025Streaming 4D Visual Geometry Transformercited by 147
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 106
- 20243D Gaussian as a New Era: A Surveycited by 102
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- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
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- 2026RegVGGT: Sustainable Visual Geometry Grounding for Streaming via Regulated Memory20 Sep 2026
- 2026ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views28 Aug 2026
- 2026DSAR: Dual-Stream Autoregressive Modeling of Temporal Cloth Dynamics for Photorealistic Animatable Avatars11 Aug 2026
- 2026UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction3 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head23 Jul 2026
- 2026Online Neural Space Time Memory for Dynamic Novel View Synthesis16 Jul 2026
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction12 Jul 2026
- 2026PointSplat: Compact Gaussian Splatting via Human-Centric Prediction30 Jun 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings30 Jun 2026
- 2026IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting29 Jun 2026
12 newest of 156 All 156 (JSON)