mlsanityData to 7 Oct 2026

Mesh-based Gaussian Splatting for Real-time Large-scale Deformation

arXiv 2402.04796 ↗First posted 7 Feb 2024cs.GR cs.CVcited by 28

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Abstract (arXiv)

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a scene. Nevertheless, it is challenging for users to directly deform or manipulate these implicit representations with large deformations in the real-time fashion. Gaussian Splatting(GS) has recently become a promising method with explicit geometry for representing static scenes and facilitating high-quality and real-time synthesis of novel views. However,it cannot be easily deformed due to the use of discrete Gaussians and lack of explicit topology. To address this, we develop a novel GS-based method that enables interactive deformation. Our key idea is to design an innovative mesh-based GS representation, which is integrated into Gaussian learning and manipulation. 3D Gaussians are defined over an explicit mesh, and they are bound with each other: the rendering of 3D Gaussians guides the mesh face split for adaptive refinement, and the mesh face split directs the splitting of 3D Gaussians. Moreover, the explicit mesh constraints help regularize the Gaussian distribution, suppressing poor-quality Gaussians(e.g. misaligned Gaussians,long-narrow shaped Gaussians), thus enhancing visual quality and avoiding artifacts during deformation. Based on this representation, we further introduce a large-scale Gaussian deformation technique to enable deformable GS, which alters the parameters of 3D Gaussians according to the manipulation of the associated mesh. Our method benefits from existing mesh deformation datasets for more realistic data-driven Gaussian deformation. Extensive experiments show that our approach achieves high-quality reconstruction and effective deformation, while maintaining the promising rendering results at a high frame rate(65 FPS on average).

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 52 of its 74 references that are in the map. First posted on arXiv 7 Feb 2024.

Builds on

52 of 74 references.

References · 52

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  3. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  6. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  7. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  8. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  10. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
  11. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  12. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
38 more
  1. 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 972
  2. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  3. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  6. 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 649
  7. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  8. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  9. 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 587
  10. 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
  11. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  12. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  13. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  14. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
  15. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  16. 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
  17. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  18. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  19. 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
  20. 2021Editing Conditional Radiance Fieldscited by 222
  21. 2024A Survey on 3D Gaussian Splattingcited by 221
  22. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  23. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
  24. 2023HUGS: Human Gaussian Splatscited by 154
  25. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  26. 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
  27. 2019SDM-NET: Deep Generative Network for Structured Deformable Meshcited by 113
  28. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  29. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  30. 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
  31. 2023AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Controlcited by 84
  32. 2022Deforming Radiance Fields with Cagescited by 78
  33. 2021MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networkscited by 75
  34. 2020DeepCloth: Neural Garment Representation for Shape and Style Editingcited by 54
  35. 2022NeRF-In: Free-Form NeRF Inpainting with RGB-D Priorscited by 43
  36. 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 40
  37. 2020DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generationcited by 31
  38. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 12; 2025: 12; 2026: 4.

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  1. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  2. 20243D Gaussian as a New Era: A Surveycited by 102
  3. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  4. 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
  5. 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
  6. 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
  7. 2024StylizedGS: Controllable Stylization for 3D Gaussian Splattingcited by 23
  8. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  9. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  10. 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
  11. 2024GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splattingcited by 17
  12. 2024VeGaS: Video Gaussian Splattingcited by 9
16 more
  1. 2024Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadricscited by 8
  2. 2025VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussianscited by 8
  3. 2025Cloth-Splatting: 3D Cloth State Estimation from RGB Supervisioncited by 7
  4. 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
  5. 2024GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splattingcited by 3
  6. 2024Sketch-guided Cage-based 3D Gaussian Splatting Deformationcited by 3
  7. 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
  8. 2025Virtual Memory for 3D Gaussian Splattingcited by 1
  9. 2025Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objectscited by 1
  10. 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAMcited by 1
  11. 2025Handle-based Mesh Deformation Guided By Vision Language Modelcited by 0
  12. 2025Disentangled Geometry and Appearance for Efficient Multi-View Surface Reconstruction and Renderingcited by 0
  13. 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimizationcited by 0
  14. 2026GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstructioncited by 0
  15. 2026Monocular Endoscopic Tissue 3D Reconstruction with Multi-Level Geometry Regularizationcited by 0
  16. 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0