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Detailed Geometry and Appearance from Opportunistic Motion

arXiv 2603.26665 ↗First posted 27 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 43 of its 49 references that are in the map. First posted on arXiv 27 Mar 2026.

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References · 43

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31 more
  1. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
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  12. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
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  18. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
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  20. 2024Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenescited by 22
  21. 2023S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfacescited by 21
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  29. 2026ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videoscited by 6
  30. 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
  31. 2024ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimizationcited by 1

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