mlsanityData to 7 Oct 2026

HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations

arXiv 2607.08398 ↗First posted 9 Jul 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Standard pipelines for physics-ready 3D reconstruction rely on a decoupled two-stage paradigm: extracting surface geometry followed by an error-prone tetrahedralization process. While recent Lagrangian methods like TetSphere Splatting attempt to bypass this by directly optimizing volumetric primitives, their homeomorphic constraints prevent topology-adaptive optimization. Consequently, they produce disjoint tetrahedra rather than a single connected mesh, rendering the structures unsuitable for further physical simulations. To address this, we propose a topology-adaptive framework for holistic tetrahedral mesh reconstruction through end-to-end topological and geometric optimization. First, by coupling Gaussian spheres to tetrahedral elements and leveraging edge connections, we estimate a continuous opacity field for differentiable element pruning. Next, jointly minimizing mesh smoothing energy and multi-view Gaussian rendering error drives alternating geometric refinement while preserving topological adaptivity. Consequently, our approach effectively constructs a unified and topologically coherent tetrahedral mesh. Extensive experiments demonstrate that our method outperforms state-of-the-art techniques by achieving superior geometric accuracy and producing coherent, single-connected tetrahedral meshes, thereby effectively bypassing the error-prone conventional tetrahedralization step for reconstructed surface meshes and streamlining downstream physical simulation.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 36 of its 49 references that are in the map. First posted on arXiv 9 Jul 2026.

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36 of 49 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
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  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  11. 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 601
  12. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
24 more
  1. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  2. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  3. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
  4. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  5. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
  6. 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 182
  7. 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 145
  8. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
  9. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 138
  10. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  11. 2020Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Imagescited by 101
  12. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
  13. 2020Learning Deformable Tetrahedral Meshes for 3D Reconstructioncited by 84
  14. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  15. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  16. 2023Mosaic-SDF for 3D Generative Modelscited by 48
  17. 2021NTopo: Mesh-free Topology Optimization using Implicit Neural Representationscited by 41
  18. 2024DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priorscited by 40
  19. 2021Coverage Axis: Inner Point Selection for 3D Shape Skeletonizationcited by 22
  20. 2024TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshescited by 20
  21. 2018TET-GAN: Text Effects Transfer via Stylization and Destylizationcited by 19
  22. 2024Generic Objects as Pose Probes for Few-shot View Synthesiscited by 9
  23. 2025Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstructioncited by 9
  24. 2024Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadricscited by 8

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