mlsanityData to 7 Oct 2026

Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction

arXiv 2511.22704 ↗First posted 27 Nov 2025cs.CVcited by 1

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Abstract (arXiv)

We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates per-scene optimization with dense input views. Although some recent approaches achieve feed-forward Gaussian Splatting rendering through geometry priors obtained by multi-view stereo, such approaches still require largely overlapped input views to establish the geometry prior. To bridge this gap, we leverage pixel-wise point map reconstruction to represent geometry which is robust to large sparsity for its independent view modeling. In general, we propose a two-stage learning strategy. In stage 1, we transform the point map into real space via an iterative affinity learning process, which facilitates camera control in the following. In stage 2, we project point maps of two input views onto the target view plane and refine such geometry via stereo matching. Furthermore, we anchor Gaussian primitives on this refined plane in order to render high-quality images. As a metric representation, the scale-aware point map in stage 1 is trained in a self-supervised manner without 3D supervision and stage 2 is supervised with photo-metric loss. We collect multi-view human-centered data and demonstrate that our method improves both the stability of point map reconstruction and the visual quality of free-viewpoint rendering.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 41 of its 54 references that are in the map. First posted on arXiv 27 Nov 2025.

Builds on

41 of 54 references.

References · 41

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  6. 2014On the Properties of Neural Machine Translation: Encoder-Decoder Approachescited by 1,303
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  11. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  12. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
29 more
  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  3. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  5. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  6. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
  7. 2021RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matchingcited by 348
  8. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  9. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  10. 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 290
  11. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
  12. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  13. 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 241
  14. 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 239
  15. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
  16. 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 171
  17. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  18. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  19. 2019Cost Volume Pyramid Based Depth Inference for Multi-View Stereocited by 154
  20. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  21. 2020Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checkingcited by 81
  22. 2024Align3R: Aligned Monocular Depth Estimation for Dynamic Videoscited by 79
  23. 2024Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimationcited by 73
  24. 2025Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priorscited by 69
  25. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  26. 2024Splatter a Video: Video Gaussian Representation for Versatile Processingcited by 31
  27. 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videoscited by 25
  28. 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
  29. 2024Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Camerascited by 11

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