mlsanityData to 7 Oct 2026

GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction

arXiv 2603.22036 ↗First posted 23 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

Reconstructing translucent objects from multi-view images is a difficult problem. Previously, researchers have used differentiable path tracing and the neural implicit field, which require relatively large computational costs. Recently, many works have achieved good reconstruction results for opaque objects based on a 3DGS pipeline with much higher efficiency. However, such methods have difficulty dealing with translucent objects, because they do not consider the optical properties of translucent objects. In this paper, we propose a novel 3DGS-based pipeline (GTSR) to reconstruct the surface geometry of translucent objects. GTSR combines two sets of Gaussians, surface and interior Gaussians, which are used to model the surface and scattering color when lights pass translucent objects. To render the appearance of translucent objects, we introduce a method that uses the Fresnel term to blend two sets of Gaussians. Furthermore, to improve the reconstructed details of non-contour areas, we introduce the Disney BSDF model with deferred rendering to enhance constraints of the normal and depth. Experimental results demonstrate that our method outperforms baseline reconstruction methods on the NeuralTO Syn dataset while showing great real-time rendering performance. We also extend the dataset with new translucent objects of varying material properties and demonstrate our method can adapt to different translucent materials.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 54 references that are in the map. First posted on arXiv 23 Mar 2026.

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23 of 54 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  3. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  4. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  5. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  6. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  8. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  9. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  12. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
11 more
  1. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  2. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
  3. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  4. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
  5. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
  6. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
  7. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
  8. 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
  9. 2025GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstructioncited by 11
  10. 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
  11. 2023Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scatteringcited by 5

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