MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Experts
On the map: Mixture-of-experts → Vision mixture-of-experts
Abstract (arXiv)
Recent advances in language and vision have demonstrated that scaling up model capacity consistently improves performance across diverse tasks. In 3D visual geometry reconstruction, large-scale training has likewise proven effective for learning versatile representations. However, further scaling of 3D models is challenging due to the complexity of geometric supervision and the diversity of 3D data. To overcome these limitations, we propose MoRE, a dense 3D visual foundation model based on a Mixture-of-Experts (MoE) architecture that dynamically routes features to task-specific experts, allowing them to specialize in complementary data aspects and enhance both scalability and adaptability. Aiming to improve robustness under real-world conditions, MoRE incorporates a confidence-based depth refinement module that stabilizes and refines geometric estimation. In addition, it integrates dense semantic features with globally aligned 3D backbone representations for high-fidelity surface normal prediction. MoRE is further optimized with tailored loss functions to ensure robust learning across diverse inputs and multiple geometric tasks. Extensive experiments demonstrate that MoRE achieves state-of-the-art performance across multiple benchmarks and supports effective downstream applications without extra computation.
Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Placed in Vision mixture-of-experts, one of 12 directions in Mixture-of-experts. Builds on 60 of its 76 references that are in the map. First posted on arXiv 31 Oct 2025.
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60 of 76 references.
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Other references · 59
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50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2025: 3; 2026: 16.
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- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
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- 2026MoWorld: A Flash World Modelcited by 2
- 2026Glob3R: Global Structure-from-Motion with 3D Foundation Modelscited by 2
- 2026Glob3R: Global Structure-from-Motion with 3D Foundation Models10 Jul 2026
- 2026MoWorld: A Flash World Model7 Jul 2026
- 2026VGGT-Omegacited by 20
- 2025FlashVGGT: Efficient and Scalable Visual Geometry Transformers with Compressed Descriptor Attentioncited by 15
- 2025UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformercited by 8
- 2026MoRe: Motion-aware Feed-forward 4D Reconstruction Transformercited by 8
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2026Towards Consistent Video Geometry Estimationcited by 3
- 2026Large Depth Completion Model from Sparse Observationscited by 3
- 2026R3DP: Real-Time 3D-Aware Policy for Embodied Manipulationcited by 2
- 2026FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometrycited by 2
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2026OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenescited by 1
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
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- 2026Monocular Depth Estimation from a Single Image: Progress and Opportunities1 Sep 2026
- 2026OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes30 Aug 2026
- 2026FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry13 Jul 2026
- 2026SAF3R: Dynamic Sparse Attention for Feed-Forward 3D Reconstruction Transformers3 Jul 2026
- 2026Walking in the Implicit: Interactive World Exploration via Neural Scene Representation29 Jun 2026
- 2026Large Depth Completion Model from Sparse Observations28 May 2026
- 2026Towards Consistent Video Geometry Estimation28 May 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026VGGT-Omega14 May 2026
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