Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
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Abstract (arXiv)
Reconstructing dynamic objects from monocular videos is a severely underconstrained and challenging problem, and recent work has approached it in various directions. However, owing to the ill-posed nature of this problem, there has been no solution that can provide consistent, high-quality novel views from camera positions that are significantly different from the training views. In this work, we introduce Neural Parametric Gaussians (NPGs) to take on this challenge by imposing a two-stage approach: first, we fit a low-rank neural deformation model, which then is used as regularization for non-rigid reconstruction in the second stage. The first stage learns the object's deformations such that it preserves consistency in novel views. The second stage obtains high reconstruction quality by optimizing 3D Gaussians that are driven by the coarse model. To this end, we introduce a local 3D Gaussian representation, where temporally shared Gaussians are anchored in and deformed by local oriented volumes. The resulting combined model can be rendered as radiance fields, resulting in high-quality photo-realistic reconstructions of the non-rigidly deforming objects. We demonstrate that NPGs achieve superior results compared to previous works, especially in challenging scenarios with few multi-view cues.
Key facts. Cited by 60 papers in the map (data through 7 Oct 2026). Builds on 60 of its 76 references that are in the map. First posted on arXiv 2 Dec 2023.
Builds on
60 of 76 references.
References · 60
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
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- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
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- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
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- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
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- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
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- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
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- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
- 2022Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representationscited by 65
- 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
- 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2020Neural Non-Rigid Trackingcited by 49
- 2023Flow supervision for Deformable NeRFcited by 42
- 2023Dynamic Point Fieldscited by 37
- 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
- 2022SPAMs: Structured Implicit Parametric Modelscited by 29
- 2022Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categoriescited by 29
50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2023: 2; 2024: 29; 2025: 18; 2026: 11.
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- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
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- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video9 Apr 2026
- 2026DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting8 Apr 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting24 Feb 2026
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