UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network. The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 62 of its 70 references that are in the map. First posted on arXiv 3 Feb 2025.
Builds on
62 of 70 references.
Closest ancestors · 15
Same direction, newest first
- 2024DiffGS: Functional Gaussian Splatting Diffusion25 Oct
- 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction5 Jul
- 2024UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion10 Apr
- 2023VolumeDiffusion: Flexible Text-to-3D Generation with Efficient Volumetric Encoder18 Dec
- 2023GeoDream: Disentangling 2D and Geometric Priors for High-Fidelity and Consistent 3D Generation29 Nov
- 2023DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior25 Oct
- 2023Large-Vocabulary 3D Diffusion Model with Transformer14 Sep
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2023Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior24 Mar
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generation9 Mar
- 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion12 Dec
- 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusion2 Dec
3 more
Other references · 47
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2023GPT-4 Technical Reportcited by 18,396
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2017Neural Discrete Representation Learningcited by 4,712
- 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,253
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
35 more
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 288
- 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 258
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023DreamBooth3D: Subject-Driven Text-to-3D Generationcited by 235
- 2023Scalable 3D Captioning with Pretrained Modelscited by 203
- 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
- 2024GVGEN: Text-to-3D Generation with Volumetric Representationcited by 51
- 2022NeAF: Learning Neural Angle Fields for Point Normal Estimationcited by 38
- 2023SHAP-EDITOR: Instruction-guided Latent 3D Editing in Secondscited by 37
- 2023NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Viewscited by 37
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 37
- 2024Zero-Shot Scene Reconstruction from Single Images with Deep Prior Assemblycited by 35
- 2024An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusioncited by 34
- 2024ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretrainingcited by 21
- 2023Towards Realistic Generative 3D Face Modelscited by 20
- 2024Geometry Image Diffusion: Fast and Data-Efficient Text-to-3D with Image-Based Surface Representationcited by 17
- 2022Controllable 3D Generative Adversarial Face Model via Disentangling Shape and Appearancecited by 8
- 2024EgoSonics: Generating Synchronized Audio for Silent Egocentric Videoscited by 6
- 2023TSDF-Sampling: Efficient Sampling for Neural Surface Field using Truncated Signed Distance Fieldcited by 3
Built on by
Citing papers per year: 2025: 4; 2026: 4.
8 papers.
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2025Generative Human Geometry Distributioncited by 5
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2025Repurposing 2D Diffusion Models for 3D Shape Completioncited by 1
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splatcited by 1
- 2025Re-Activating Frozen Primitives for 3D Gaussian Splattingcited by 0
- 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recoverycited by 0
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recovery19 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2025Repurposing 2D Diffusion Models for 3D Shape Completion16 Dec 2025
- 2025Re-Activating Frozen Primitives for 3D Gaussian Splatting21 Oct 2025
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation3 Jun 2025
- 2025Generative Human Geometry Distribution3 Mar 2025
Similar, not cited
Close in wording, no citation either way
- 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
- 2026PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2025Distilled-3DGS:Distilled 3D Gaussian Splatting
- 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
- 2025Optimized Minimal 3D Gaussian Splatting
- 2025FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation