AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences
Not on the map. Why?
Abstract (arXiv)
Free-viewpoint video (FVV) enables immersive viewing experiences by allowing users to view scenes from arbitrary perspectives. As a prominent reconstruction technique for FVV generation, 4D Gaussian Splatting (4DGS) models dynamic scenes with time-varying 3D Gaussian ellipsoids and achieves high-quality rendering via fast rasterization. However, existing 4DGS approaches suffer from quality degradation over long sequences and impose substantial bandwidth and storage overhead, limiting their applicability in real-time and wide-scale deployments. Therefore, we present AirGS, a streaming-optimized 4DGS framework that rearchitects the training and delivery pipeline to enable high-quality, low-latency FVV experiences. AirGS converts Gaussian video streams into multi-channel 2D formats and intelligently identifies keyframes to enhance frame reconstruction quality. It further combines temporal coherence with inflation loss to reduce training time and representation size. To support communication-efficient transmission, AirGS models 4DGS delivery as an integer linear programming problem and design a lightweight pruning level selection algorithm to adaptively prune the Gaussian updates to be transmitted, balancing reconstruction quality and bandwidth consumption. Extensive experiments demonstrate that AirGS reduces quality deviation in PSNR by more than 20% when scene changes, maintains frame-level PSNR consistently above 30, accelerates training by 6 times, reduces per-frame transmission size by nearly 50% compared to the SOTA 4DGS approaches.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 38 references that are in the map. First posted on arXiv 24 Dec 2025.
Builds on
24 of 38 references.
References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
12 more
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
- 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
- 2024Towards Real-Time Neural Volumetric Rendering on Mobile Devices: A Measurement Studycited by 2
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devicescited by 1
Built on by
Not cited yet.