mlsanityData to 7 Oct 2026

Human Performance Modeling and Rendering via Neural Animated Mesh

arXiv 2209.08468 ↗First posted 18 Sep 2022cs.GR cs.CVcited by 64

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Abstract (arXiv)

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos. Our core intuition is to bridge the traditional animated mesh workflow with a new class of highly efficient neural techniques. We first introduce a neural surface reconstructor for high-quality surface generation in minutes. It marries the implicit volumetric rendering of the truncated signed distance field (TSDF) with multi-resolution hash encoding. We further propose a hybrid neural tracker to generate animated meshes, which combines explicit non-rigid tracking with implicit dynamic deformation in a self-supervised framework. The former provides the coarse warping back into the canonical space, while the latter implicit one further predicts the displacements using the 4D hash encoding as in our reconstructor. Then, we discuss the rendering schemes using the obtained animated meshes, ranging from dynamic texturing to lumigraph rendering under various bandwidth settings. To strike an intricate balance between quality and bandwidth, we propose a hierarchical solution by first rendering 6 virtual views covering the performer and then conducting occlusion-aware neural texture blending. We demonstrate the efficacy of our approach in a variety of mesh-based applications and photo-realistic free-view experiences on various platforms, i.e., inserting virtual human performances into real environments through mobile AR or immersively watching talent shows with VR headsets.

Key facts. Cited by 64 papers in the map (data through 7 Oct 2026). Builds on 46 of its 89 references that are in the map. First posted on arXiv 18 Sep 2022.

Builds on

46 of 89 references.

References · 46

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  10. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  11. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  12. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
34 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  2. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  3. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  4. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  6. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  8. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  9. 2019Neural Point-Based Graphicscited by 326
  10. 2020State of the Art on Neural Renderingcited by 276
  11. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  12. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  13. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  14. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  15. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  16. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  17. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  18. 2021Real-time Deep Dynamic Characterscited by 133
  19. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  20. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  21. 2021Neural Lumigraph Renderingcited by 105
  22. 2020Background Matting: The World is Your Green Screencited by 104
  23. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  24. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  25. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  26. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  27. 2019Textured Neural Avatarscited by 65
  28. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  29. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  30. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  31. 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
  32. 2021iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Renderingcited by 16
  33. 2022NeuVV: Neural Volumetric Videos with Immersive Rendering and Editingcited by 12
  34. 2021MirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric Imagingcited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 20; 2024: 27; 2025: 11; 2026: 3.

64 papers.

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  1. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  2. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  3. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  4. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  5. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  6. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  7. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  8. 2024Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Imagecited by 132
  9. 2023AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Controlcited by 84
  10. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  11. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  12. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
38 more
  1. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  2. 2023NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detectioncited by 51
  3. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  4. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  5. 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
  6. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  7. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
  8. 2024Garment3DGen: 3D Garment Stylization and Texture Generationcited by 26
  9. 2024LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitivescited by 25
  10. 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Streamcited by 23
  11. 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
  12. 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
  13. 2023SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integrationcited by 18
  14. 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
  15. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  16. 2024NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstructioncited by 16
  17. 2024Fast Learning of Signed Distance Functions from Noisy Point Clouds via Noise to Noise Mappingcited by 15
  18. 2023NTO3D: Neural Target Object 3D Reconstruction with Segment Anythingcited by 14
  19. 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusioncited by 12
  20. 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
  21. 2023SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenescited by 11
  22. 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
  23. 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
  24. 2023High-fidelity 3D Reconstruction of Plants using Neural Radiance Fieldcited by 9
  25. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  26. 2024Spurfies: Sparse Surface Reconstruction using Local Geometry Priorscited by 8
  27. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  28. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  29. 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyondcited by 6
  30. 2024CombiNeRF: A Combination of Regularization Techniques for Few-Shot Neural Radiance Field View Synthesiscited by 4
  31. 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Renderingcited by 4
  32. 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
  33. 2025Geometric implicit neural representations for signed distance functionscited by 4
  34. 2024AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Modelcited by 3
  35. 2024RaNeuS: Ray-adaptive Neural Surface Reconstructioncited by 3
  36. 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
  37. 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguitycited by 3
  38. 2024RustNeRF: Robust Neural Radiance Field with Low-Quality Imagescited by 2

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