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Grasping Field: Learning Implicit Representations for Human Grasps

arXiv 2008.04451 ↗First posted 10 Aug 2020cs.CVcited by 178

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Abstract (arXiv)

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than robotic manipulators); (2) the synthesized hand should conform to the surface of the object; and (3) it should interact with the object in a semantically and physically plausible manner. To make progress in this direction, we draw inspiration from the recent progress on learning-based implicit representations for 3D object reconstruction. Specifically, we propose an expressive representation for human grasp modelling that is efficient and easy to integrate with deep neural networks. Our insight is that every point in a three-dimensional space can be characterized by the signed distances to the surface of the hand and the object, respectively. Consequently, the hand, the object, and the contact area can be represented by implicit surfaces in a common space, in which the proximity between the hand and the object can be modelled explicitly. We name this 3D to 2D mapping as Grasping Field, parameterize it with a deep neural network, and learn it from data. We demonstrate that the proposed grasping field is an effective and expressive representation for human grasp generation. Specifically, our generative model is able to synthesize high-quality human grasps, given only on a 3D object point cloud. The extensive experiments demonstrate that our generative model compares favorably with a strong baseline and approaches the level of natural human grasps. Our method improves the physical plausibility of the hand-object contact reconstruction and achieves comparable performance for 3D hand reconstruction compared to state-of-the-art methods.

Key facts. Cited by 178 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Aug 2020.

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Citing papers per year: 2021: 19; 2022: 36; 2023: 50; 2024: 38; 2025: 23; 2026: 12.

178 papers.

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  1. 2021Neural Fields in Visual Computing and Beyondcited by 539
  2. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  4. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  5. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  6. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  7. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
  8. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  9. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 129
  10. 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 129
  11. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  12. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
38 more
  1. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  2. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  3. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  4. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  5. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  6. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  7. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  8. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  9. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 85
  10. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 84
  11. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  12. 2022Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applicationscited by 78
  13. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  14. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  15. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 76
  16. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  17. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
  18. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
  19. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  20. 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitivescited by 59
  21. 2022AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstructioncited by 58
  22. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
  23. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
  24. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
  25. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
  26. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 53
  27. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  28. 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 52
  29. 2021Human Hands as Probes for Interactive Object Understandingcited by 51
  30. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  31. 2023gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstructioncited by 49
  32. 2023AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Posecited by 47
  33. 2022Learning Generalizable Dexterous Manipulation from Human Grasp Affordancecited by 46
  34. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
  35. 2022Reinforcement Learning with Neural Radiance Fieldscited by 43
  36. 2024G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesiscited by 43
  37. 2022Neural Shape Mating: Self-Supervised Object Assembly with Adversarial Shape Priorscited by 42
  38. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41

50 most cited of 178 All 178 (JSON)