mlsanityData to 7 Oct 2026

Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models

arXiv 2401.12978 ↗First posted 23 Jan 2024cs.CVcited by 32

On the map: Diffusion models → Video generation

Abstract (arXiv)

Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.

Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 75 of its 98 references that are in the map. First posted on arXiv 23 Jan 2024.

Builds on

75 of 98 references.

References · 75

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38 more
  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  2. 2022Null-text Inversion for Editing Real Images using Guided Diffusion Modelscited by 1,168
  3. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
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50 most cited of 75 All 75 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 18; 2026: 9.

32 papers.

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  2. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  3. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  4. 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
  5. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  6. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
  7. 2024InterDyn: Controllable Interactive Dynamics with Video Diffusion Modelscited by 11
  8. 2025Weakly-Supervised Affordance Grounding Guided by Part-Level Semantic Priorscited by 9
  9. 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
  10. 2024GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interactioncited by 7
  11. 2025Target-Aware Video Diffusion Modelscited by 7
  12. 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priorscited by 7
20 more
  1. 2025Affogato: Open-Vocabulary Affordance Grounding with Automated Data Generation at Scalecited by 6
  2. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
  3. 2025Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Modelscited by 5
  4. 2025Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learningcited by 5
  5. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
  6. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
  7. 2025SyncSDE: A Probabilistic Framework for Diffusion Synchronizationcited by 3
  8. 2025PA-HOI: A Physics-Aware Human and Object Interaction Datasetcited by 3
  9. 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flowscited by 1
  10. 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Texturescited by 1
  11. 2026HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Groundingcited by 1
  12. 2026CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objectscited by 1
  13. 2026Analogical Trajectory Transfercited by 1
  14. 2026HOPE: Hand-Object Pressure Estimation from Monocular Videoscited by 1
  15. 2025Towards Affordance-Aware Articulation Synthesis for Rigged Objectscited by 0
  16. 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptionscited by 0
  17. 2026Probing and Bridging Geometry-Interaction Cues for Affordance Reasoning in Vision Foundation Modelscited by 0
  18. 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placementcited by 0
  19. 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
  20. 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Visioncited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos
  2. 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  3. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models
  4. 2025SeqAffordSplat: Scene-level Sequential Affordance Reasoning on 3D Gaussian Splatting
  5. 2026ThinkAfford: Affordance-Centric Reasoning for Fine-Grained 3D Grounding in Cluttered Scenes
  6. 2024SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model
  7. 2025Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions
  8. 2024Robo-ABC: Affordance Generalization Beyond Categories via Semantic Correspondence for Robot Manipulation