Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models
On the map: Diffusion models → Video generation
Abstract (arXiv)
Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.
Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 75 of its 98 references that are in the map. First posted on arXiv 23 Jan 2024.
Builds on
75 of 98 references.
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50 most cited of 75 All 75 (JSON)
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Citing papers per year: 2024: 5; 2025: 18; 2026: 9.
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- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
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- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
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- 2025SyncSDE: A Probabilistic Framework for Diffusion Synchronizationcited by 3
- 2025PA-HOI: A Physics-Aware Human and Object Interaction Datasetcited by 3
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- 2026HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Groundingcited by 1
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- 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement21 Apr 2026
- 2026CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects2 Apr 2026
- 2026HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding2 Mar 2026
- 2026Probing and Bridging Geometry-Interaction Cues for Affordance Reasoning in Vision Foundation Models24 Feb 2026
- 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures23 Feb 2026
- 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions25 Nov 2025
- 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows17 Oct 2025
- 2025PA-HOI: A Physics-Aware Human and Object Interaction Dataset8 Aug 2025
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- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025Affogato: Open-Vocabulary Affordance Grounding with Automated Data Generation at Scale13 Jun 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing30 May 2025
- 2025Weakly-Supervised Affordance Grounding Guided by Part-Level Semantic Priors30 May 2025
- 2025PICO: Reconstructing 3D People In Contact with Objects24 Apr 2025
- 2025SyncSDE: A Probabilistic Framework for Diffusion Synchronization27 Mar 2025
- 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors25 Mar 2025
- 2025Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Models25 Mar 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025Towards Affordance-Aware Articulation Synthesis for Rigged Objects21 Jan 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024InterDyn: Controllable Interactive Dynamics with Video Diffusion Models16 Dec 2024
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interaction17 Oct 2024
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- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2025Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Modelscited by 5
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- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025SyncSDE: A Probabilistic Framework for Diffusion Synchronization27 Mar 2025
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- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
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- 2024GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interactioncited by 7
- 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priorscited by 7
- 2025Affogato: Open-Vocabulary Affordance Grounding with Automated Data Generation at Scalecited by 6
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- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement21 Apr 2026
- 2026CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects2 Apr 2026
- 2026HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding2 Mar 2026
- 2026Probing and Bridging Geometry-Interaction Cues for Affordance Reasoning in Vision Foundation Models24 Feb 2026
- 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures23 Feb 2026
- 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions25 Nov 2025
- 2025H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows17 Oct 2025
- 2025PA-HOI: A Physics-Aware Human and Object Interaction Dataset8 Aug 2025
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