mlsanityData to 7 Oct 2026

Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation

arXiv 2407.07532 ↗First posted 10 Jul 2024cs.CVcited by 57

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Abstract (arXiv)

With the explosive growth of available training data, single-image 3D human modeling is ahead of a transition to a data-centric paradigm. A key to successfully exploiting data scale is to design flexible models that can be supervised from various heterogeneous data sources produced by different researchers or vendors. To this end, we propose a simple yet powerful paradigm for seamlessly unifying different human pose and shape-related tasks and datasets. Our formulation is centered on the ability -- both at training and test time -- to query any arbitrary point of the human volume, and obtain its estimated location in 3D. We achieve this by learning a continuous neural field of body point localizer functions, each of which is a differently parameterized 3D heatmap-based convolutional point localizer (detector). For generating parametric output, we propose an efficient post-processing step for fitting SMPL-family body models to nonparametric joint and vertex predictions. With this approach, we can naturally exploit differently annotated data sources including mesh, 2D/3D skeleton and dense pose, without having to convert between them, and thereby train large-scale 3D human mesh and skeleton estimation models that considerably outperform the state-of-the-art on several public benchmarks including 3DPW, EMDB, EHF, SSP-3D and AGORA.

Key facts. Cited by 57 papers in the map (data through 7 Oct 2026). Builds on 103 of its 132 references that are in the map. First posted on arXiv 10 Jul 2024.

Builds on

103 of 132 references.

References · 103

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  2. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  4. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  5. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  6. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  7. 2018On the Spectral Bias of Neural Networkscited by 1,321
  8. 2021EfficientNetV2: Smaller Models and Faster Trainingcited by 1,127
  9. 2016HyperNetworkscited by 1,003
  10. 2017End-to-end Recovery of Human Shape and Posecited by 883
  11. 2015End-to-End Training of Deep Visuomotor Policiescited by 847
  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
38 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  2. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  3. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  4. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  5. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  6. 2017Learning from Synthetic Humanscited by 358
  7. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  8. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  9. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  10. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  11. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  12. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  13. 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
  14. 2021Mesh Graphormercited by 264
  15. 2017Integral Human Pose Regressioncited by 255
  16. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  17. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  18. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  19. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  20. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  21. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  22. 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 220
  23. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  24. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  25. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  26. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  27. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  28. 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 199
  29. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  30. 2020Whole-Body Human Pose Estimation in the Wildcited by 178
  31. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  32. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  33. 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
  34. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  35. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  36. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  37. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  38. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134

50 most cited of 103 All 103 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 24; 2026: 30.

57 papers.

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  1. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
  2. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  3. 2025GENMO: A GENeralist Model for Human MOtioncited by 43
  4. 2025Human3R: Everyone Everywhere All at Oncecited by 35
  5. 2025Reconstructing Humans with a Biomechanically Accurate Skeletoncited by 22
  6. 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
  7. 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
  8. 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
  9. 2025CoMotion: Concurrent Multi-person 3D Motioncited by 13
  10. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  11. 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
  12. 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
38 more
  1. 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 7
  2. 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioningcited by 7
  3. 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 6
  4. 2026SOMA: Unifying Parametric Human Body Modelscited by 6
  5. 2024CondiMen: Conditional Multi-Person Mesh Recoverycited by 5
  6. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  7. 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Camerascited by 4
  8. 2026Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recoverycited by 4
  9. 2025Dance Style Recognition Using Laban Movement Analysiscited by 3
  10. 2025MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Imagescited by 3
  11. 2025InfiniHuman: Infinite 3D Human Creation with Precise Controlcited by 3
  12. 2025Towards Fine-Grained Human Motion Video Captioningcited by 3
  13. 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
  14. 2025MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animationcited by 2
  15. 2025PHD: Personalized 3D Human Body Fitting with Point Diffusioncited by 2
  16. 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recoverycited by 2
  17. 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learningcited by 2
  18. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
  19. 2026M3T: Discrete Multi-Modal Motion Tokens for Sign Language Productioncited by 2
  20. 2026MAC 2026: Advancing Micro-Action Analysis Towards Fine-Grained Understandingcited by 2
  21. 2024Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimatorscited by 1
  22. 2025Emotion Recognition in Contemporary Dance Performances Using Laban Movement Analysiscited by 1
  23. 2025MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstructioncited by 1
  24. 2025Is Visual Realism Enough? Evaluating Gait Biometric Fidelity in Generative AI Human Animationcited by 1
  25. 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
  26. 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 1
  27. 2026Scene and Human in One World: Reconstruction in a Feedforward Passcited by 1
  28. 2026BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Productioncited by 1
  29. 2026Ordered Diffusion for 3D Human Registrationcited by 1
  30. 2025Odo: Depth-Guided Diffusion for Identity-Preserving Body Reshapingcited by 0
  31. 2025On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimationcited by 0
  32. 2026BBoxMaskPose v2: Expanding Mutual Conditioning to 3Dcited by 0
  33. 2026Masked Modeling for Human Motion Recovery Under Occlusionscited by 0
  34. 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
  35. 2026Anny-Fit: All-Age Human Mesh Recoverycited by 0
  36. 2026Egocentric Whole-Body Human Mesh Recovery with Prior-Guided Learningcited by 0
  37. 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videoscited by 0
  38. 2026From Pixels to Newtons: Predicting In Vivo Joint Contact Forces from Monocular Videocited by 0

50 most cited of 57 All 57 (JSON)