Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation
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Abstract (arXiv)
With the explosive growth of available training data, single-image 3D human modeling is ahead of a transition to a data-centric paradigm. A key to successfully exploiting data scale is to design flexible models that can be supervised from various heterogeneous data sources produced by different researchers or vendors. To this end, we propose a simple yet powerful paradigm for seamlessly unifying different human pose and shape-related tasks and datasets. Our formulation is centered on the ability -- both at training and test time -- to query any arbitrary point of the human volume, and obtain its estimated location in 3D. We achieve this by learning a continuous neural field of body point localizer functions, each of which is a differently parameterized 3D heatmap-based convolutional point localizer (detector). For generating parametric output, we propose an efficient post-processing step for fitting SMPL-family body models to nonparametric joint and vertex predictions. With this approach, we can naturally exploit differently annotated data sources including mesh, 2D/3D skeleton and dense pose, without having to convert between them, and thereby train large-scale 3D human mesh and skeleton estimation models that considerably outperform the state-of-the-art on several public benchmarks including 3DPW, EMDB, EHF, SSP-3D and AGORA.
Key facts. Cited by 57 papers in the map (data through 7 Oct 2026). Builds on 103 of its 132 references that are in the map. First posted on arXiv 10 Jul 2024.
Builds on
103 of 132 references.
References · 103
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- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
38 more
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2017Learning from Synthetic Humanscited by 358
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
- 2021Mesh Graphormercited by 264
- 2017Integral Human Pose Regressioncited by 255
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 220
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 199
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2020Whole-Body Human Pose Estimation in the Wildcited by 178
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
50 most cited of 103 All 103 (JSON)
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Citing papers per year: 2024: 3; 2025: 24; 2026: 30.
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- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Production27 Jun 2026
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- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning9 Jun 2026
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- 2026Anny-Fit: All-Age Human Mesh Recovery6 May 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026M3T: Discrete Multi-Modal Motion Tokens for Sign Language Production24 Mar 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2026SOMA: Unifying Parametric Human Body Models17 Mar 2026
- 2026Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery16 Mar 2026
- 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learning11 Mar 2026
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction3 Mar 2026
- 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recovery22 Feb 2026
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recovery17 Feb 2026
- 2026Masked Modeling for Human Motion Recovery Under Occlusions22 Jan 2026
- 2026BBoxMaskPose v2: Expanding Mutual Conditioning to 3D21 Jan 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass3 Jan 2026
- 2025Is Visual Realism Enough? Evaluating Gait Biometric Fidelity in Generative AI Human Animation22 Dec 2025
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- 2025Towards Fine-Grained Human Motion Video Captioning24 Oct 2025
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- 2025InfiniHuman: Infinite 3D Human Creation with Precise Control13 Oct 2025
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image13 Oct 2025
- 2025Human3R: Everyone Everywhere All at Once7 Oct 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025PHD: Personalized 3D Human Body Fitting with Point Diffusion28 Aug 2025
- 2025Odo: Depth-Guided Diffusion for Identity-Preserving Body Reshaping18 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstruction21 Jul 2025
- 2025MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Images11 Jun 2025
- 2025MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animation15 May 2025
- 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatar6 May 2025
- 2025GENMO: A GENeralist Model for Human MOtion2 May 2025
- 2025Dance Style Recognition Using Laban Movement Analysis29 Apr 2025
50 newest of 57 All 57 (JSON)
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2025GENMO: A GENeralist Model for Human MOtioncited by 43
- 2025Human3R: Everyone Everywhere All at Oncecited by 35
- 2025Reconstructing Humans with a Biomechanically Accurate Skeletoncited by 22
- 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
- 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2025CoMotion: Concurrent Multi-person 3D Motioncited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
12 most cited of 53 All 53 (JSON)
- 2026Auditing Quality Filters for Long-Tail Human Data Curation25 Sep 2026
- 2026PAI-Actor: Cinematic Multi-Character Replacement in Dynamic Scenes5 Sep 2026
- 2026MuyBridge: Mobile Human Center-of-Mass Estimation from Monocular Video via Sparse Fusion2 Sep 2026
- 2026Seeing the World and the Self from Egocentric Video1 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Ordered Diffusion for 3D Human Registration6 Aug 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026MAC 2026: Advancing Micro-Action Analysis Towards Fine-Grained Understanding10 Jul 2026
- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Production27 Jun 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning9 Jun 2026
12 newest of 53 All 53 (JSON)