Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
On the map: Diffusion models → Video generation
Abstract (arXiv)
Reconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing large-scale real data to learn strong interaction and 3D shape priors is very expensive due to the combinatorial nature of human-object interactions. In this paper, we propose ProciGen (Procedural interaction Generation), a method to procedurally generate datasets with both, plausible interaction and diverse object variation. We generate 1M+ human-object interaction pairs in 3D and leverage this large-scale data to train our HDM (Hierarchical Diffusion Model), a novel method to reconstruct interacting human and unseen objects, without any templates. Our HDM is an image-conditioned diffusion model that learns both realistic interaction and highly accurate human and object shapes. Experiments show that our HDM trained with ProciGen significantly outperforms prior methods that requires template meshes and that our dataset allows training methods with strong generalization ability to unseen object instances. Our code and data are released.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 97 of its 122 references that are in the map. First posted on arXiv 12 Dec 2023.
Builds on
97 of 122 references.
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50 most cited of 97 All 97 (JSON)
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- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
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- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
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- 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Textures23 Feb 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
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