mlsanityData to 7 Oct 2026

Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation

arXiv 2312.07063 ↗First posted 12 Dec 2023cs.CVcited by 37

On the map: Diffusion models → Video generation

Abstract (arXiv)

Reconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing large-scale real data to learn strong interaction and 3D shape priors is very expensive due to the combinatorial nature of human-object interactions. In this paper, we propose ProciGen (Procedural interaction Generation), a method to procedurally generate datasets with both, plausible interaction and diverse object variation. We generate 1M+ human-object interaction pairs in 3D and leverage this large-scale data to train our HDM (Hierarchical Diffusion Model), a novel method to reconstruct interacting human and unseen objects, without any templates. Our HDM is an image-conditioned diffusion model that learns both realistic interaction and highly accurate human and object shapes. Experiments show that our HDM trained with ProciGen significantly outperforms prior methods that requires template meshes and that our dataset allows training methods with strong generalization ability to unseen object instances. Our code and data are released.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 97 of its 122 references that are in the map. First posted on arXiv 12 Dec 2023.

Builds on

97 of 122 references.

References · 97

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38 more
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50 most cited of 97 All 97 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 8; 2025: 16; 2026: 12.

37 papers.

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  1. 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 114
  2. 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
  3. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  4. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  5. 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
  6. 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
  7. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  8. 2024Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergycited by 16
  9. 2025HERO: Human Reaction Generation from Videoscited by 15
  10. 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
  11. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  12. 2024InterDyn: Controllable Interactive Dynamics with Video Diffusion Modelscited by 11
25 more
  1. 2024RHOBIN Challenge: Reconstruction of Human Object Interactioncited by 10
  2. 2025MVGBench: Comprehensive Benchmark for Multi-view Generation Modelscited by 9
  3. 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusioncited by 9
  4. 2023Ins-HOI: Instance Aware Human-Object Interactions Recoverycited by 7
  5. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  6. 2025Target-Aware Video Diffusion Modelscited by 7
  7. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  8. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  9. 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
  10. 2025Occlusion-Aware 3D Hand-Object Pose Estimation with Masked AutoEncoderscited by 3
  11. 2025Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpaintingcited by 1
  12. 2026TeHOR: Text-Guided 3D Human and Object Reconstruction with Texturescited by 1
  13. 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
  14. 2025Realistic Clothed Human and Object Joint Reconstruction from a Single Imagecited by 0
  15. 2025Asset-Driven Sematic Reconstruction of Dynamic Scene with Multi-Human-Object Interactionscited by 0
  16. 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
  17. 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3Dcited by 0
  18. 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
  19. 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videoscited by 0
  20. 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
  21. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
  22. 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Modelscited by 0
  23. 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
  24. 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Userscited by 0
  25. 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion
  2. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
  3. 2023Generative Proxemics: A Prior for 3D Social Interaction from Images
  4. 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors
  5. 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning
  6. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
  7. 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors
  8. 2026COSMI: COmpositional Synthesis of Multi-object Interactions