AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
On the map: Diffusion models → Video generation
Abstract (arXiv)
Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation, which is limited by the scarcity of realistic large-scale interaction data. This constraint affects their ability to create everyday HOI scenes. This paper addresses this challenge using a zero-shot approach with a pre-trained diffusion model. Despite this potential, achieving our goals is difficult due to the diffusion model's lack of understanding of ''where'' and ''how'' objects interact with the human body. To tackle these issues, we introduce AvatarGO, a novel framework designed to generate animatable 4D HOI scenes directly from textual inputs. Specifically, 1) for the ''where'' challenge, we propose LLM-guided contact retargeting, which employs Lang-SAM to identify the contact body part from text prompts, ensuring precise representation of human-object spatial relations. 2) For the ''how'' challenge, we introduce correspondence-aware motion optimization that constructs motion fields for both human and object models using the linear blend skinning function from SMPL-X. Our framework not only generates coherent compositional motions, but also exhibits greater robustness in handling penetration issues. Extensive experiments with existing methods validate AvatarGO's superior generation and animation capabilities on a variety of human-object pairs and diverse poses. As the first attempt to synthesize 4D avatars with object interactions, we hope AvatarGO could open new doors for human-centric 4D content creation.
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 85 of its 93 references that are in the map. First posted on arXiv 9 Oct 2024.
Builds on
85 of 93 references.
Closest ancestors · 6
Same direction, newest first
- 2024Taming Diffusion Probabilistic Models for Character Control23 Apr
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model3 Apr
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
Other references · 79
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- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Modelcited by 516
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50 most cited of 79 All 79 (JSON)
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Citing papers per year: 2024: 2; 2025: 14; 2026: 9.
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- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
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- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
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- 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation23 Sep 2025
- 2025Hyper3D: Efficient 3D Representation via Hybrid Triplane and Octree Feature for Enhanced 3D Shape Variational Auto-Encoders13 Mar 2025
- 2024Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders23 Dec 2024
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- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
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12 most cited of 18 All 18 (JSON)
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions28 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2026Bridging Pixels and Words: Mask-Aware Local Semantic Fusion for Multimodal Media Verification27 Mar 2026
- 2026NECromancer: Breathing Life into Skeletons via BVH Animation6 Feb 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation11 Aug 2025
- 2025CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion10 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
12 newest of 18 All 18 (JSON)
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