mlsanityData to 7 Oct 2026

Monocular Expressive Body Regression through Body-Driven Attention

arXiv 2008.09062 ↗First posted 20 Aug 2020cs.CV cs.GRcited by 155

Not on the map. Why?

Abstract (arXiv)

To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches reconstruct full expressive 3D humans from images using 3D body models that include the face and hands. These methods are optimization-based and thus slow, prone to local optima, and require 2D keypoints as input. We address these limitations by introducing ExPose (EXpressive POse and Shape rEgression), which directly regresses the body, face, and hands, in SMPL-X format, from an RGB image. This is a hard problem due to the high dimensionality of the body and the lack of expressive training data. Additionally, hands and faces are much smaller than the body, occupying very few image pixels. This makes hand and face estimation hard when body images are downscaled for neural networks. We make three main contributions. First, we account for the lack of training data by curating a dataset of SMPL-X fits on in-the-wild images. Second, we observe that body estimation localizes the face and hands reasonably well. We introduce body-driven attention for face and hand regions in the original image to extract higher-resolution crops that are fed to dedicated refinement modules. Third, these modules exploit part-specific knowledge from existing face- and hand-only datasets. ExPose estimates expressive 3D humans more accurately than existing optimization methods at a small fraction of the computational cost. Our data, model and code are available for research at https://expose.is.tue.mpg.de .

Key facts. Cited by 155 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Aug 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 30; 2022: 34; 2023: 40; 2024: 27; 2025: 14; 2026: 10.

155 papers.

Sort:

By area:

  1. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  2. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  3. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  4. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  5. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  6. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  7. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  8. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  9. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  10. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  11. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  12. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
38 more
  1. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  2. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  3. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  4. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  5. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  6. 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generationcited by 128
  7. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
  8. 2022Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generationcited by 106
  9. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  10. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  11. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  12. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  13. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  14. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  15. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  16. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  17. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  18. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  19. 2022Full-Body Articulated Human-Object Interactioncited by 76
  20. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  21. 2023X-Avatar: Expressive Human Avatarscited by 66
  22. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  23. 2024CameraHMR: Aligning People with Perspectivecited by 64
  24. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  25. 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
  26. 2024Advances in 3D Generation: A Surveycited by 62
  27. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
  28. 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
  29. 2022MogaNet: Multi-order Gated Aggregation Networkcited by 59
  30. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  31. 2022Audio-Driven Co-Speech Gesture Video Generationcited by 54
  32. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  33. 2021THUNDR: Transformer-based 3D HUmaN Reconstruction with Markerscited by 50
  34. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  35. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  36. 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
  37. 20233D Human Mesh Estimation from Virtual Markerscited by 44
  38. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44

50 most cited of 155 All 155 (JSON)