Monocular Expressive Body Regression through Body-Driven Attention
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Abstract (arXiv)
To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches reconstruct full expressive 3D humans from images using 3D body models that include the face and hands. These methods are optimization-based and thus slow, prone to local optima, and require 2D keypoints as input. We address these limitations by introducing ExPose (EXpressive POse and Shape rEgression), which directly regresses the body, face, and hands, in SMPL-X format, from an RGB image. This is a hard problem due to the high dimensionality of the body and the lack of expressive training data. Additionally, hands and faces are much smaller than the body, occupying very few image pixels. This makes hand and face estimation hard when body images are downscaled for neural networks. We make three main contributions. First, we account for the lack of training data by curating a dataset of SMPL-X fits on in-the-wild images. Second, we observe that body estimation localizes the face and hands reasonably well. We introduce body-driven attention for face and hand regions in the original image to extract higher-resolution crops that are fed to dedicated refinement modules. Third, these modules exploit part-specific knowledge from existing face- and hand-only datasets. ExPose estimates expressive 3D humans more accurately than existing optimization methods at a small fraction of the computational cost. Our data, model and code are available for research at https://expose.is.tue.mpg.de .
Key facts. Cited by 155 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Aug 2020.
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Citing papers per year: 2021: 30; 2022: 34; 2023: 40; 2024: 27; 2025: 14; 2026: 10.
155 papers.
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- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
38 more
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generationcited by 128
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
- 2022Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generationcited by 106
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
- 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
- 2022Full-Body Articulated Human-Object Interactioncited by 76
- 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
- 2023X-Avatar: Expressive Human Avatarscited by 66
- 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
- 2024CameraHMR: Aligning People with Perspectivecited by 64
- 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
- 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
- 2024Advances in 3D Generation: A Surveycited by 62
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
- 2022MogaNet: Multi-order Gated Aggregation Networkcited by 59
- 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
- 2022Audio-Driven Co-Speech Gesture Video Generationcited by 54
- 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
- 2021THUNDR: Transformer-based 3D HUmaN Reconstruction with Markerscited by 50
- 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
- 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
- 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
- 20233D Human Mesh Estimation from Virtual Markerscited by 44
- 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
50 most cited of 155 All 155 (JSON)
- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes22 Jun 2026
- 2026Semantic Motion Anchors: Bridging Motion and Meaning in Co-Speech Gestures28 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
- 2026Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery20 Apr 2026
- 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimation20 Apr 2026
- 2026Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery16 Mar 2026
- 2026Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator16 Mar 2026
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recovery17 Feb 2026
- 2026SARS: A Novel Face and Body Shape and Appearance Aware 3D Reconstruction System extends Morphable Models10 Feb 2026
- 2025Human3R: Everyone Everywhere All at Once7 Oct 2025
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
38 more
- 2025MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstruction21 Jul 2025
- 2025Adaptive Framework for Ambient Intelligence in Rehabilitation Assistance11 Jul 2025
- 2025HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting4 Jun 2025
- 2025AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion30 May 2025
- 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatar6 May 2025
- 2025SignSplat: Rendering Sign Language via Gaussian Splatting4 May 2025
- 2025Efficient 2D to Full 3D Human Pose Uplifting including Joint Rotations14 Apr 2025
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning7 Apr 2025
- 2025Reconstructing Humans with a Biomechanically Accurate Skeleton27 Mar 2025
- 2025End-to-End HOI Reconstruction Transformer with Graph-based Encoding8 Mar 2025
- 2025HOP: Heterogeneous Topology-based Multimodal Entanglement for Co-Speech Gesture Generation3 Mar 2025
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation16 Jan 2025
- 2024CondiMen: Conditional Multi-Person Mesh Recovery17 Dec 2024
- 2024CameraHMR: Aligning People with Perspective12 Nov 2024
- 2024Leveraging Anthropometric Measurements to Improve Human Mesh Estimation and Ensure Consistent Body Shapes26 Sep 2024
- 2024Disco4D: Disentangled 4D Human Generation and Animation from a Single Image25 Sep 2024
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans25 Sep 2024
- 2024SDFit: 3D Object Pose and Shape by Fitting a Morphable SDF to a Single Image24 Sep 2024
- 20242D or not 2D: How Does the Dimensionality of Gesture Representation Affect 3D Co-Speech Gesture Generation?16 Sep 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Expressive Whole-Body 3D Gaussian Avatar31 Jul 2024
- 2024PAFUSE: Part-based Diffusion for 3D Whole-Body Pose Estimation14 Jul 2024
- 2024A Comprehensive Survey on Human Video Generation: Challenges, Methods, and Insights11 Jul 2024
- 2024Investigating the impact of 2D gesture representation on co-speech gesture generation21 Jun 2024
- 2024SignAvatar: Sign Language 3D Motion Reconstruction and Generation13 May 2024
- 2024HandS3C: 3D Hand Mesh Reconstruction with State Space Spatial Channel Attention from RGB images2 May 2024
- 2024Bridge to Non-Barrier Communication: Gloss-Prompted Fine-grained Cued Speech Gesture Generation with Diffusion Model30 Apr 2024
- 2024A Simple Strategy for Body Estimation from Partial-View Images14 Apr 2024
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery1 Apr 2024
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation26 Mar 2024
- 2024WHAC: World-grounded Humans and Cameras19 Mar 2024
- 2024MUC: Mixture of Uncalibrated Cameras for Robust 3D Human Body Reconstruction8 Mar 2024
- 2024ShapeBoost: Boosting Human Shape Estimation with Part-Based Parameterization and Clothing-Preserving Augmentation2 Mar 2024
- 2024Deep learning for 3D human pose estimation and mesh recovery: A survey29 Feb 2024
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot22 Feb 2024
- 2024Advances in 3D Generation: A Survey31 Jan 2024
- 2024SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Cameras26 Jan 2024
- 2024MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation20 Jan 2024
50 newest of 155 All 155 (JSON)
- 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generationcited by 128
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recoverycited by 16
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
- 2024MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generationcited by 10
- 2024Bridge to Non-Barrier Communication: Gloss-Prompted Fine-grained Cued Speech Gesture Generation with Diffusion Modelcited by 3
- 2023C2G2: Controllable Co-speech Gesture Generation with Latent Diffusion Modelcited by 2
- 2025HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splattingcited by 1
- 2025HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting4 Jun 2025
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning7 Apr 2025
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Bridge to Non-Barrier Communication: Gloss-Prompted Fine-grained Cued Speech Gesture Generation with Diffusion Model30 Apr 2024
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery1 Apr 2024
- 2024MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation20 Jan 2024
- 2023C2G2: Controllable Co-speech Gesture Generation with Latent Diffusion Model29 Aug 2023
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humans16 Aug 2023
- 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generation16 Mar 2023
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
12 most cited of 145 All 145 (JSON)
- 2026DETRAM: End-to-end DEtection, Tracking and Recovery of HumAn Meshes10 Jul 2026
- 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes22 Jun 2026
- 2026Semantic Motion Anchors: Bridging Motion and Meaning in Co-Speech Gestures28 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
- 2026Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery20 Apr 2026
- 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimation20 Apr 2026
- 2026Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery16 Mar 2026
- 2026Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator16 Mar 2026
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recovery17 Feb 2026
- 2026SARS: A Novel Face and Body Shape and Appearance Aware 3D Reconstruction System extends Morphable Models10 Feb 2026
- 2025Human3R: Everyone Everywhere All at Once7 Oct 2025
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
12 newest of 145 All 145 (JSON)