mlsanityData to 7 Oct 2026

Learning to Estimate 3D Human Pose and Shape from a Single Color Image

arXiv 1805.04092 ↗First posted 10 May 2018cs.CVcited by 226

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Abstract (arXiv)

This work addresses the problem of estimating the full body 3D human pose and shape from a single color image. This is a task where iterative optimization-based solutions have typically prevailed, while Convolutional Networks (ConvNets) have suffered because of the lack of training data and their low resolution 3D predictions. Our work aims to bridge this gap and proposes an efficient and effective direct prediction method based on ConvNets. Central part to our approach is the incorporation of a parametric statistical body shape model (SMPL) within our end-to-end framework. This allows us to get very detailed 3D mesh results, while requiring estimation only of a small number of parameters, making it friendly for direct network prediction. Interestingly, we demonstrate that these parameters can be predicted reliably only from 2D keypoints and masks. These are typical outputs of generic 2D human analysis ConvNets, allowing us to relax the massive requirement that images with 3D shape ground truth are available for training. Simultaneously, by maintaining differentiability, at training time we generate the 3D mesh from the estimated parameters and optimize explicitly for the surface using a 3D per-vertex loss. Finally, a differentiable renderer is employed to project the 3D mesh to the image, which enables further refinement of the network, by optimizing for the consistency of the projection with 2D annotations (i.e., 2D keypoints or masks). The proposed approach outperforms previous baselines on this task and offers an attractive solution for direct prediction of 3D shape from a single color image.

Key facts. Cited by 226 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 May 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 65; 2022: 54; 2023: 51; 2024: 38; 2025: 14; 2026: 4.

226 papers.

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  1. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  2. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  3. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  4. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  5. 2021Mesh Graphormercited by 264
  6. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  7. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  8. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  9. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  10. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  11. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  12. 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 152
38 more
  1. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  2. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  3. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  4. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  5. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  6. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  7. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  8. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  9. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  10. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  11. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  12. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  13. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  14. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  15. 2021Playing for 3D Human Recoverycited by 63
  16. 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
  17. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  18. 2022Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Videocited by 59
  19. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  20. 2022Occluded Human Mesh Recoverycited by 52
  21. 2022BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Informationcited by 51
  22. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  23. 2021Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wildcited by 48
  24. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  25. 2023Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimationcited by 46
  26. 2021Body Meshes as Pointscited by 45
  27. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  28. 20233D Human Mesh Estimation from Virtual Markerscited by 44
  29. 2023Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shapecited by 43
  30. 2021EventHPE: Event-based 3D Human Pose and Shape Estimationcited by 42
  31. 2023Single-Image 3D Human Digitization with Shape-Guided Diffusioncited by 42
  32. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
  33. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  34. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  35. 2021Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wildcited by 40
  36. 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentationcited by 40
  37. 2021Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstructioncited by 39
  38. 2021D3D-HOI: Dynamic 3D Human-Object Interactions from Videoscited by 39

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