mlsanityData to 7 Oct 2026

MIME: Human-Aware 3D Scene Generation

arXiv 2212.04360 ↗First posted 8 Dec 2022cs.CV cs.GRcited by 57

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Abstract (arXiv)

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and generate 3D indoor scenes given 3D human motion. Such motions can come from archival motion capture or from IMU sensors worn on the body, effectively turning human movement in a "scanner" of the 3D world. Intuitively, human movement indicates the free-space in a room and human contact indicates surfaces or objects that support activities such as sitting, lying or touching. We propose MIME (Mining Interaction and Movement to infer 3D Environments), which is a generative model of indoor scenes that produces furniture layouts that are consistent with the human movement. MIME uses an auto-regressive transformer architecture that takes the already generated objects in the scene as well as the human motion as input, and outputs the next plausible object. To train MIME, we build a dataset by populating the 3D FRONT scene dataset with 3D humans. Our experiments show that MIME produces more diverse and plausible 3D scenes than a recent generative scene method that does not know about human movement. Code and data will be available for research at https://mime.is.tue.mpg.de.

Key facts. Cited by 57 papers in the map (data through 7 Oct 2026). Builds on 53 of its 90 references that are in the map. First posted on arXiv 8 Dec 2022.

Builds on

53 of 90 references.

References · 53

  1. 2017Attention Is All You Needcited by 59,932
  2. 2015Deep Residual Learning for Image Recognitioncited by 51,809
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  5. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  6. 2021Vision Transformers for Dense Predictioncited by 1,789
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  8. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  9. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  10. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  11. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
  12. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
38 more
  1. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  2. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  3. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  4. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  5. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  6. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  7. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  8. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  9. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  10. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  11. 2019Learning Depth-Guided Convolutions for Monocular 3D Object Detectioncited by 169
  12. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  13. 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
  14. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  15. 2019Meta-Sim: Learning to Generate Synthetic Datasetscited by 128
  16. 2022Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatarscited by 124
  17. 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 105
  18. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  19. 2018Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Datacited by 94
  20. 2020Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checkingcited by 81
  21. 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 73
  22. 2018Deep Generative Modeling for Scene Synthesis via Hybrid Representationscited by 63
  23. 2021Playing for 3D Human Recoverycited by 63
  24. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  25. 2019SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentationcited by 55
  26. 2020End-to-End Optimization of Scene Layoutcited by 52
  27. 2018Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Timecited by 47
  28. 2019Pyramid Multi-view Stereo Net with Self-adaptive View Aggregationcited by 44
  29. 2018GRAINS: Generative Recursive Autoencoders for INdoor Scenescited by 38
  30. 2022One-shot Implicit Animatable Avatars with Model-based Priorscited by 38
  31. 2015Text to 3D Scene Generation with Rich Lexical Groundingcited by 36
  32. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  33. 2021Pose2Room: Understanding 3D Scenes from Human Activitiescited by 22
  34. 2017SceneSeer: 3D Scene Design with Natural Languagecited by 20
  35. 2020SegVoxelNet: Exploring Semantic Context and Depth-aware Features for 3D Vehicle Detection from Point Cloudcited by 16
  36. 2022COFS: Controllable Furniture layout Synthesiscited by 14
  37. 2020SceneGen: Generative Contextual Scene Augmentation using Scene Graph Priorscited by 11
  38. 2020Fast 3D Indoor Scene Synthesis with Discrete and Exact Layout Pattern Extractioncited by 7

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 20; 2024: 21; 2025: 11; 2026: 5.

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  1. 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 274
  2. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  3. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  4. 2023TADA! Text to Animatable Digital Avatarscited by 109
  5. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  6. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  7. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  8. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  9. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  10. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  11. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
  12. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
38 more
  1. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  2. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
  3. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  4. 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
  5. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
  6. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  7. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 42
  8. 2023Detecting Human-Object Contact in Imagescited by 41
  9. 2023High-Fidelity Clothed Avatar Reconstruction from a Single Imagecited by 38
  10. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  11. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  12. 20253D Scene Generation: A Surveycited by 24
  13. 2024EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splattingcited by 22
  14. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  15. 2023CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embeddingcited by 16
  16. 2024RELI11D: A Comprehensive Multimodal Human Motion Dataset and Methodcited by 16
  17. 2025OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimizationcited by 14
  18. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  19. 2023RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generationcited by 12
  20. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
  21. 2024EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modelingcited by 11
  22. 2023Language-driven Scene Synthesis using Multi-conditional Diffusion Modelcited by 10
  23. 2023HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigationcited by 9
  24. 2024Distribution and Depth-Aware Transformers for 3D Human Mesh Recoverycited by 5
  25. 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Modelscited by 5
  26. 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editingcited by 5
  27. 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
  28. 2024ContactGen: Contact-Guided Interactive 3D Human Generation for Partnerscited by 3
  29. 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Fieldcited by 3
  30. 2025GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Imagescited by 3
  31. 2024Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospectscited by 2
  32. 2024CRAFT: Designing Creative and Functional 3D Objectscited by 2
  33. 2025Can Vision Language Models Understand Mimed Actions?cited by 2
  34. 2024CoNav: A Benchmark for Human-Centered Collaborative Navigationcited by 1
  35. 2025AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Criticscited by 1
  36. 2025Unsupervised Cross-Domain 3D Human Pose Estimation via Pseudo-Label-Guided Global Transformscited by 1
  37. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenescited by 1
  38. 2025Lifelong Domain Adaptive 3D Human Pose Estimationcited by 1

50 most cited of 57 All 57 (JSON)