mlsanityData to 14 Oct 2026

Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop

arXiv 1909.12828 ↗First posted 27 Sep 2019cs.CVcited by 627

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Cited by 21 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Model-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are often slow and sensitive to the initialization. In contrast, regression-based methods, that use a deep network to directly estimate the model parameters from pixels, tend to provide reasonable, but not pixel accurate, results while requiring huge amounts of supervision. In this work, instead of investigating which approach is better, our key insight is that the two paradigms can form a strong collaboration. A reasonable, directly regressed estimate from the network can initialize the iterative optimization making the fitting faster and more accurate. Similarly, a pixel accurate fit from iterative optimization can act as strong supervision for the network. This is the core of our proposed approach SPIN (SMPL oPtimization IN the loop). The deep network initializes an iterative optimization routine that fits the body model to 2D joints within the training loop, and the fitted estimate is subsequently used to supervise the network. Our approach is self-improving by nature, since better network estimates can lead the optimization to better solutions, while more accurate optimization fits provide better supervision for the network. We demonstrate the effectiveness of our approach in different settings, where 3D ground truth is scarce, or not available, and we consistently outperform the state-of-the-art model-based pose estimation approaches by significant margins. The project website with videos, results, and code can be found at https://seas.upenn.edu/~nkolot/projects/spin.

Key facts. Cited by 627 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Sep 2019.

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Citing papers per year: 2021: 121; 2022: 122; 2023: 154; 2024: 109; 2025: 64; 2026: 57.

627 papers.

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  1. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  4. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
  5. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  6. 2023Reconstructing Hands in 3D with Transformerscited by 306
  7. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  8. 2021Mesh Graphormercited by 265
  9. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  10. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  11. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
  12. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
38 more
  1. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  2. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  3. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  4. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
  5. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  6. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  7. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  8. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  9. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  10. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
  11. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 155
  12. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
  13. 2021Probabilistic Modeling for Human Mesh Recoverycited by 153
  14. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  15. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 153
  16. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  17. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 142
  18. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  19. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  20. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  21. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  22. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 135
  23. 2023Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generationcited by 133
  24. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 130
  25. 2023GART: Gaussian Articulated Template Modelscited by 121
  26. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  27. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  28. 2022EVA3D: Compositional 3D Human Generation from 2D Image Collectionscited by 111
  29. 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
  30. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  31. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
  32. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  33. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  34. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  35. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  36. 2022Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformercited by 101
  37. 2022Generative Neural Articulated Radiance Fieldscited by 101
  38. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 101

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  1. 2025HGMamba: Enhancing 3D Human Pose Estimation with a HyperGCN-Mamba Network
  2. 2025FastDDHPose: Towards Unified, Efficient, and Disentangled 3D Human Pose Estimation
  3. 2024Estimating Human Poses Across Datasets: A Unified Skeleton and Multi-Teacher Distillation Approach
  4. 2025Zero-shot Human Pose Estimation using Diffusion-based Inverse solvers
  5. 2025PRGCN: A Graph Memory Network for Cross-Sequence Pattern Reuse in 3D Human Pose Estimation
  6. 2026Flexible Geometric Guidance for Probabilistic Human Pose Estimation with Diffusion Models
  7. 2025Adapting Human Mesh Recovery with Vision-Language Feedback
  8. 2023PoSynDA: Multi-Hypothesis Pose Synthesis Domain Adaptation for Robust 3D Human Pose Estimation