VIBE: Video Inference for Human Body Pose and Shape Estimation
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Cited by 23 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methods fail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose Video Inference for Body Pose and Shape Estimation (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE.
Key facts. Cited by 615 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Dec 2019.
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Citing papers per year: 2021: 113; 2022: 122; 2023: 128; 2024: 110; 2025: 74; 2026: 68.
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- 2022Human Motion Diffusion Modelcited by 1,062
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2021Mesh Graphormercited by 264
38 more
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
- 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Videocited by 124
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 113
- 2022Gait Recognition in the Wild with Dense 3D Representations and A Benchmarkcited by 113
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2022EVA3D: Compositional 3D Human Generation from 2D Image Collectionscited by 111
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2022Generative Neural Articulated Radiance Fieldscited by 101
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
50 most cited of 615 All 615 (JSON)
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026SignGPT: Toward LLM-Mediated Sign Language Interaction through Gloss-Free Translation and Generation18 Sep 2026
- 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Users16 Sep 2026
- 2026CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Image1 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery20 Aug 2026
- 2026Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognition5 Aug 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026mmSimPrior: Learning Simulation Priors for Data-Efficient and Generalizable Real-World Radar-based Human Motion Reconstruction25 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction9 Jul 2026
- 2026Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation7 Jul 2026
38 more
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Again-Pose: Anchor-Guided Adaptive Inter-Frame Motion Cues Propagating for High-quality Human Pose Reconstruction28 Jun 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation25 Jun 2026
- 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations22 Jun 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026CalTennis: Large Multi-View Tennis Video Dataset and Benchmark of Monocular-to-3D Pose Estimation18 Jun 2026
- 2026XmoPipe: A Pipeline for Large-Scale In-the-Wild Human Motion Dataset Construction17 Jun 2026
- 2026SOMA: From Surface Observations to Muscle Anatomy8 Jun 2026
- 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos1 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy26 May 2026
- 2026MuNet: A Mutualistic Network for Joint 3D Human Mesh Recovery and 3D Clothed Human Reconstruction from Single Images25 May 2026
- 2026B'ezier Degradation Modeling for LiDAR-based Human Motion Capture19 May 2026
- 2026DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos18 May 2026
- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery14 May 2026
- 2026EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera12 May 2026
- 2026MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery11 May 2026
- 2026Task-Oriented Communication for Human Action Understanding via Edge-Cloud Co-Inference8 May 2026
- 2026LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World6 May 2026
- 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video6 May 2026
- 2026InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery6 May 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons30 Apr 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026HumanScore: Benchmarking Human Motions in Generated Videos22 Apr 2026
- 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimation20 Apr 2026
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion20 Apr 2026
- 20262D Pre-Training for 3D Pose Estimation19 Apr 2026
- 2026Generative Data Augmentation for Skeleton Action Recognition16 Apr 2026
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance15 Apr 2026
- 2026Fall Risk and Gait Analysis in Community-Dwelling Older Adults using World-Spaced 3D Human Mesh Recovery13 Apr 2026
- 2026Human Interaction-Aware 3D Reconstruction from a Single Image7 Apr 2026
- 2026Learning Quantised Structure-Preserving Motion Representations for Dance Fingerprinting1 Apr 2026
- 2026Meta-Learned Adaptive Optimization for Robust Human Mesh Recovery with Uncertainty-Aware Parameter Updates27 Mar 2026
- 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recovery27 Mar 2026
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2026FlashCap: Millisecond-Accurate Human Motion Capture via Flashing LEDs and Event-Based Vision20 Mar 2026
50 newest of 615 All 615 (JSON)
- 2022Human Motion Diffusion Modelcited by 1,062
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2022DiffPose: Multi-hypothesis Human Pose Estimation using Diffusion modelscited by 65
- 2024Score-Guided Diffusion for 3D Human Recoverycited by 39
- 2023MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusioncited by 37
- 2023DiffDance: Cascaded Human Motion Diffusion Model for Dance Generationcited by 23
- 2024Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creationcited by 23
- 2024Diffusion Model is a Good Pose Estimator from 3D RF-Visioncited by 21
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
12 most cited of 23 All 23 (JSON)
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery20 Aug 2026
- 2026Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation7 Jul 2026
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2025DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Image25 Mar 2025
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024DivDiff: A Conditional Diffusion Model for Diverse Human Motion Prediction16 Aug 2024
- 2024CHAMP: Conformalized 3D Human Multi-Hypothesis Pose Estimators27 May 2024
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption17 Apr 2024
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery1 Apr 2024
- 2024Diffusion Model is a Good Pose Estimator from 3D RF-Vision24 Mar 2024
- 2024Score-Guided Diffusion for 3D Human Recovery14 Mar 2024
- 2024Extreme Two-View Geometry From Object Poses with Diffusion Models5 Feb 2024
12 newest of 23 All 23 (JSON)
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2021Mesh Graphormercited by 264
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
12 most cited of 588 All 588 (JSON)
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026SignGPT: Toward LLM-Mediated Sign Language Interaction through Gloss-Free Translation and Generation18 Sep 2026
- 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Users16 Sep 2026
- 2026CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Image1 Sep 2026
- 2026Everybody Tracking Every Body30 Aug 2026
- 2026Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognition5 Aug 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026mmSimPrior: Learning Simulation Priors for Data-Efficient and Generalizable Real-World Radar-based Human Motion Reconstruction25 Jul 2026
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction9 Jul 2026
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Again-Pose: Anchor-Guided Adaptive Inter-Frame Motion Cues Propagating for High-quality Human Pose Reconstruction28 Jun 2026
12 newest of 588 All 588 (JSON)